{
// New game request has been cancelled on disconnect
this.seek = true;
- this.newGame("human", "reconnect");
+ this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
}
};
const socketMessageListener = msg => {
} catch (INVALID_STATE_ERR) {
return; //nothing achieved
}
- if (!fenInit || fenInit!="reconnect") //TODO: bad HACK...
+ if (continuation == "reconnect") //TODO: bad HACK...
{
let modalBox = document.getElementById("modal-control2");
modalBox.checked = true;