);
// Create board element (+ reserves if needed by variant or mode)
const lm = this.vr.lastMove;
- const showLight = this.hints && variant!="Dark" &&
+ const showLight = this.hints && variant.name!="Dark" &&
(this.mode != "idle" ||
(this.vr.moves.length > 0 && this.cursor==this.vr.moves.length));
const gameDiv = h('div',
_.range(sizeY).map(j => {
let cj = (this.mycolor=='w' ? j : sizeY-j-1);
let elems = [];
- if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark"
+ if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant.name!="Dark"
|| this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj]))
{
elems.push(
'light-square': (i+j)%2==0,
'dark-square': (i+j)%2==1,
[this.bcolor]: true,
- 'in-shadow': variant=="Dark" && this.score=="*"
+ 'in-shadow': variant.name=="Dark" && this.score=="*"
&& !this.vr.enlightened[this.mycolor][ci][cj],
'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}),
'incheck': showLight && incheckSq[ci][cj],