{
var i = x + step[0];
var j = y + step[1];
- while (i>=0 && i<sizeX && j>=0 && j<sizeY
- && this.board[i][j] == VariantRules.EMPTY)
+ while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == VariantRules.EMPTY)
{
moves.push(this.getBasicMove(x, y, i, j));
if (oneStep !== undefined)