import { ChessRules, PiPo } from "@/base_rules";
export class AtomicRules extends ChessRules {
+
getPotentialMovesFrom([x, y]) {
let moves = super.getPotentialMovesFrom([x, y]);
if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2";
return color == "w" ? "0-1" : "1-0"; //checkmate
}
+
};