| 1 | // TODO: adapt for correspondance play |
| 2 | |
| 3 | var router = require("express").Router(); |
| 4 | var UserModel = require("../models/User"); |
| 5 | var GameModel = require('../models/Game'); |
| 6 | var VariantModel = require('../models/Variant'); |
| 7 | var ObjectId = require("bson-objectid"); |
| 8 | var access = require("../utils/access"); |
| 9 | |
| 10 | // Notify about a game (start, new move) |
| 11 | function tryNotify(uid, gid, vname, subject) |
| 12 | { |
| 13 | UserModel.getOne("id", uid, (err,user) => { |
| 14 | if (!!err && user.notify) |
| 15 | { |
| 16 | maild.send({ |
| 17 | from: params.mailFrom, |
| 18 | to: user.email, |
| 19 | subject: subject, |
| 20 | body: params.siteURL + "?v=" + vname + "&g=" + gid |
| 21 | }, err => { |
| 22 | // TODO: log error somewhere. |
| 23 | }); |
| 24 | } |
| 25 | )}; |
| 26 | } |
| 27 | |
| 28 | // From variant page, start game between player 0 and 1 |
| 29 | router.post("/games", access.logged, access.ajax, (req,res) => { |
| 30 | let variant = JSON.parse(req.body.variant); |
| 31 | let players = JSON.parse(req.body.players); |
| 32 | if (!players.includes(req.user._id.toString())) //TODO: should also check challenge... |
| 33 | return res.json({errmsg: "Cannot start someone else's game"}); |
| 34 | let fen = req.body.fen; |
| 35 | // Randomly shuffle colors white/black |
| 36 | if (Math.random() < 0.5) |
| 37 | players = [players[1],players[0]]; |
| 38 | GameModel.create( |
| 39 | ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen, |
| 40 | (err,game) => { |
| 41 | access.checkRequest(res, err, game, "Cannot create game", () => { |
| 42 | if (!!req.body.offlineOpp) |
| 43 | UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game"); |
| 44 | game.movesLength = game.moves.length; //no need for all moves here |
| 45 | delete game["moves"]; |
| 46 | res.json({game: game}); |
| 47 | }); |
| 48 | } |
| 49 | ); |
| 50 | }); |
| 51 | |
| 52 | // game page |
| 53 | router.get("/games", access.ajax, (req,res) => { |
| 54 | let gameID = req.query["gid"]; |
| 55 | GameModel.getById(ObjectId(gameID), (err,game) => { |
| 56 | access.checkRequest(res, err, game, "Game not found", () => { |
| 57 | res.json({game: game}); |
| 58 | }); |
| 59 | }); |
| 60 | }); |
| 61 | |
| 62 | router.put("/games", access.logged, access.ajax, (req,res) => { |
| 63 | let gid = ObjectId(req.body.gid); |
| 64 | let result = req.body.result; |
| 65 | // NOTE: only game-level life update is "gameover" |
| 66 | GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => { |
| 67 | access.checkRequest(res, err, game, "Cannot find game", () => { |
| 68 | res.json({}); |
| 69 | }); |
| 70 | }); |
| 71 | }); |
| 72 | |
| 73 | // variant page |
| 74 | router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => { |
| 75 | if (req.query["uid"] != req.user._id) |
| 76 | return res.json({errmsg: "Not your games"}); |
| 77 | let uid = ObjectId(req.query["uid"]); |
| 78 | let vid = ObjectId(req.query["vid"]); |
| 79 | GameModel.getByVariant(uid, vid, (err,gameArray) => { |
| 80 | // NOTE: res.json already stringify, no need to do it manually |
| 81 | res.json(err || {games: gameArray}); |
| 82 | }); |
| 83 | }); |
| 84 | |
| 85 | // For index: only moves count + myColor |
| 86 | router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => { |
| 87 | if (req.query["uid"] != req.user._id) |
| 88 | return res.json({errmsg: "Not your games"}); |
| 89 | let uid = ObjectId(req.query["uid"]); |
| 90 | GameModel.getByPlayer(uid, (err,games) => { |
| 91 | res.json(err || {games: games}); |
| 92 | }); |
| 93 | }); |
| 94 | |
| 95 | // TODO: if newmove fail, takeback in GUI |
| 96 | // TODO: check move structure |
| 97 | // TODO: for corr games, move should contain an optional "message" field ("corr chat" !) |
| 98 | router.post("/moves", access.logged, access.ajax, (req,res) => { |
| 99 | let gid = ObjectId(req.body.gid); |
| 100 | let fen = req.body.fen; |
| 101 | let vname = req.body.vname; //defined only if !!offlineOpp |
| 102 | // NOTE: storing the moves encoded lead to double stringify --> error at parsing |
| 103 | let move = JSON.parse(req.body.move); |
| 104 | GameModel.addMove(gid, move, fen, req._user._id, (err,game) => { |
| 105 | access.checkRequest(res, err, game, "Cannot find game", () => { |
| 106 | if (!!req.body.offlineOpp) |
| 107 | UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move"); |
| 108 | res.json({}); |
| 109 | }); |
| 110 | }); |
| 111 | }); |
| 112 | |
| 113 | module.exports = router; |