// or "/mygames" for Mygames page (simpler: no 'people' array).
// tmpId is required if a same user (browser) has different tabs
let clients = {};
+ let sidToPages = {};
+ let idToSid = {};
wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
+ const id = query["id"];
const tmpId = query["tmpId"];
const page = query["page"];
- const notifyRoom = (page,code,obj={}) => {
- if (!clients[page]) return;
- Object.keys(clients[page]).forEach(k => {
- Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId) return;
- send(
- clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
- );
- });
- });
- };
- // For focus events: no need to target self
- const notifyAllBut = (page,code,obj={},except) => {
+ const notifyRoom = (page, code, obj={}, except) => {
if (!clients[page]) return;
+ except = except || [];
Object.keys(clients[page]).forEach(k => {
if (except.includes(k)) return;
Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
send(
clients[page][k][x].socket,
Object.assign({ code: code, from: sid }, obj)
delete clients[page][sid][tmpId];
if (Object.keys(clients[page][sid]).length == 0) {
delete clients[page][sid];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ sidToPages[sid].splice(pgIndex, 1);
if (Object.keys(clients[page]).length == 0)
delete clients[page];
+ // Am I totally offline?
+ if (sidToPages[sid].length == 0) {
+ delete sidToPages[sid];
+ delete idToSid[id];
+ }
}
};
const doDisconnect = () => {
deleteConnexion();
- if (!clients[page] || !clients[page][sid]) {
+ // Nothing to notify when disconnecting from MyGames page:
+ if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
// I effectively disconnected from this page:
notifyRoom(page, "disconnect");
if (page.indexOf("/game/") >= 0)
});
// NOTE: a "gamer" could also just be an observer
Object.keys(clients).forEach(p => {
- if (p != "/") {
+ if (p.indexOf("/game/") >= 0) {
Object.keys(clients[p]).forEach(k => {
// 'page' indicator is needed for gamers
if (k != sid) sockIds.push({ sid:k, page:p });
// but the requested resource can be from any tmpId (except current!)
case "askidentity":
case "asklastate":
- case "askchallenge":
+ case "askchallenges":
case "askgame":
case "askfullgame": {
const pg = obj.page || page; //required for askidentity and askgame
// Notify all room: mostly game events
case "newchat":
case "newchallenge":
- case "deletechallenge":
+ case "deletechallenge_s":
case "newgame":
case "resign":
case "abort":
case "drawoffer":
case "rematchoffer":
case "draw":
- if (!!obj.oppsid)
- // "newgame" message from Hall: do not target players
- notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]);
- else notifyRoom(page, obj.code, {data: obj.data});
+ notifyRoom(page, obj.code, {data: obj.data}, obj.excluded);
break;
case "rnewgame":
- // A rematch game started: players are already informed
- notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
- notifyAllBut("/", "newgame", {data: obj.data}, [sid, obj.oppsid]);
- notifyRoom("/mygames", "newgame", {data: obj.data});
+ // A rematch game started:
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
break;
case "newmove": {
notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
break;
- case "mconnect":
- // Special case: notify some game rooms that
- // I'm watching game state from MyGames
- // TODO: this code is ignored for now
- obj.gids.forEach(gid => {
- const pg = "/game/" + gid;
- Object.keys(clients[pg]).forEach(s => {
- Object.keys(clients[pg][s]).forEach(x => {
- send(
- clients[pg][s][x].socket,
- { code: "mconnect", from: sid }
- );
- });
- });
- });
- break;
- case "mdisconnect":
- // TODO
- // Also TODO: pass newgame to MyGames, and gameover (result)
- break;
case "mabort": {
const gamePg = "/game/" + obj.gid;
if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
break;
}
+ case "notifyscore":
+ case "notifyturn":
+ case "notifynewgame":
+ if (!!clients["/mygames"]) {
+ obj.targets.forEach(t => {
+ const k = t.sid || idToSid[t.id];
+ if (!!clients["/mygames"][k]) {
+ Object.keys(clients["/mygames"][k]).forEach(x => {
+ send(
+ clients["/mygames"][k][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ }
+ });
+ }
+ break;
+
case "getfocus":
case "losefocus":
- if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
else {
// Notify game room + Hall:
- notifyAllBut(page, obj.code, {}, [sid]);
- notifyAllBut("/", obj.code, { page: page }, [sid]);
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
}
break;
// Passing, relaying something: from isn't needed,
// but target is fully identified (sid + tmpId)
- case "challenge":
+ case "challenges":
case "fullgame":
case "game":
case "identity":
clients[page][sid] = { [tmpId]: newElt };
else
clients[page][sid][tmpId] = newElt;
+ // Also update helper correspondances
+ if (!idToSid[id]) idToSid[id] = sid;
+ if (!sidToPages[sid]) sidToPages[sid] = [];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ if (pgIndex === -1) sidToPages[sid].push(page);
socket.on("message", messageListener);
socket.on("close", closeListener);
});