// or "/mygames" for Mygames page (simpler: no 'people' array).
// tmpId is required if a same user (browser) has different tabs
let clients = {};
+ // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
let sidToPages = {};
let idToSid = {};
wss.on("connection", (socket, req) => {
const id = query["id"];
const tmpId = query["tmpId"];
const page = query["page"];
- const notifyRoom = (page,code,obj={}) => {
- if (!clients[page]) return;
- Object.keys(clients[page]).forEach(k => {
- Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId) return;
- send(
- clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
- );
- });
- });
- };
- // For focus events: no need to target self
- const notifyAllBut = (page,code,obj={},except) => {
+ const notifyRoom = (page, code, obj={}, except) => {
if (!clients[page]) return;
+ except = except || [];
Object.keys(clients[page]).forEach(k => {
if (except.includes(k)) return;
Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
send(
clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
+ Object.assign({ code: code, from: [sid, tmpId] }, obj)
);
});
});
const doDisconnect = () => {
deleteConnexion();
// Nothing to notify when disconnecting from MyGames page:
- if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
- // I effectively disconnected from this page:
+ if (page != "/mygames") {
notifyRoom(page, "disconnect");
if (page.indexOf("/game/") >= 0)
- notifyRoom("/", "gdisconnect", { page:page });
+ notifyRoom("/", "gdisconnect", { page: page });
}
};
const messageListener = (objtxt) => {
case "connect": {
notifyRoom(page, "connect");
if (page.indexOf("/game/") >= 0)
- notifyRoom("/", "gconnect", { page:page });
+ notifyRoom("/", "gconnect", { page: page });
break;
}
case "disconnect":
break;
}
case "pollclients": {
- // From Hall or Game
- let sockIds = [];
+ // From Game
+ let sockIds = {};
Object.keys(clients[page]).forEach(k => {
- // Avoid polling myself: no new information to get
- if (k != sid) sockIds.push(k);
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId)
+ sockIds[k][x] = { focus: clients[page][k][x].focus };
+ });
});
send(socket, { code: "pollclients", sockIds: sockIds });
break;
}
case "pollclientsandgamers": {
// From Hall
- let sockIds = [];
+ let sockIds = {};
Object.keys(clients["/"]).forEach(k => {
- // Avoid polling myself: no new information to get
- if (k != sid) sockIds.push({sid:k});
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: "/",
+ focus: clients[page][k][x].focus
+ };
+ }
+ });
});
// NOTE: a "gamer" could also just be an observer
Object.keys(clients).forEach(p => {
if (p.indexOf("/game/") >= 0) {
Object.keys(clients[p]).forEach(k => {
- // 'page' indicator is needed for gamers
- if (k != sid) sockIds.push({ sid:k, page:p });
+ if (!sockIds[k]) sockIds[k] = {};
+ Object.keys(clients[p][k]).forEach(x => {
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: p,
+ focus: clients[p][k][x].focus
+ };
+ }
+ });
});
}
});
// but the requested resource can be from any tmpId (except current!)
case "askidentity":
case "asklastate":
- case "askchallenge":
- case "askgame":
- case "askfullgame": {
+ case "askchallenges":
+ case "askgame": {
const pg = obj.page || page; //required for askidentity and askgame
- // In cas askfullgame to wrong SID for example, would crash:
if (!!clients[pg] && !!clients[pg][obj.target]) {
- const tmpIds = Object.keys(clients[pg][obj.target]);
+ let tmpIds = Object.keys(clients[pg][obj.target]);
if (obj.target == sid) {
// Targetting myself
const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
}
- const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
- send(
- clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
- { code: obj.code, from: [sid,tmpId,page] }
- );
+ if (tmpIds.length > 0) {
+ const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[pg][obj.target][ttmpId].socket,
+ { code: obj.code, from: [sid,tmpId,page] }
+ );
+ }
+ }
+ break;
+ }
+
+ // Special situation of the previous "case":
+ // Full game can be asked to any observer.
+ case "askfullgame": {
+ if (!!clients[page]) {
+ let sids = Object.keys(clients[page]).filter(k => k != sid);
+ if (sids.length > 0) {
+ // Pick a SID at random in this set, and ask full game:
+ const rid = sids[Math.floor(Math.random() * sids.length)];
+ // ..to a random tmpId:
+ const tmpIds = Object.keys(clients[page][rid]);
+ const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[page][rid][rtmpId].socket,
+ { code: "askfullgame", from: [sid,tmpId] }
+ );
+ }
}
break;
}
// Notify all room: mostly game events
case "newchat":
case "newchallenge":
- case "deletechallenge":
+ case "deletechallenge_s":
case "newgame":
case "resign":
case "abort":
case "drawoffer":
case "rematchoffer":
case "draw":
- if (!!obj.oppsid)
- // "newgame" message from Hall: do not target players
- notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]);
- else notifyRoom(page, obj.code, {data: obj.data});
+ // "newgame" message can provide a page (corr Game --> Hall)
+ notifyRoom(obj.page || page, obj.code, {data: obj.data}, obj.excluded);
break;
case "rnewgame":
- // A rematch game started: players are already informed
- notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
- notifyAllBut("/", "newgame", {data: obj.data}, [sid, obj.oppsid]);
- notifyRoom("/mygames", "newgame", {data: obj.data});
+ // A rematch game started:
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
break;
case "newmove": {
case "notifynewgame":
if (!!clients["/mygames"]) {
obj.targets.forEach(t => {
- const k = t.sid || idToSid[t.uid];
+ const k = t.sid || idToSid[t.id];
if (!!clients["/mygames"][k]) {
Object.keys(clients["/mygames"][k]).forEach(x => {
send(
case "getfocus":
case "losefocus":
- if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+ clients[page][sid][tmpId].focus = (obj.code == "getfocus");
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
else {
// Notify game room + Hall:
- notifyAllBut(page, obj.code, {}, [sid]);
- notifyAllBut("/", obj.code, { page: page }, [sid]);
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
}
break;
// Passing, relaying something: from isn't needed,
// but target is fully identified (sid + tmpId)
- case "challenge":
+ case "challenges":
case "fullgame":
case "game":
case "identity":