}
});
-//////////////////////////////////
-
-// TODO: new move
-router.put("/games", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let result = req.body.result;
- // NOTE: only game-level life update is "gameover"
- GameModel.gameOver(gid, result, ObjectId(req.userId), (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- res.json({});
- });
- });
-});
-
+// New move + fen update + score, potentially
// TODO: if newmove fail, takeback in GUI
-// TODO: check move structure
-// TODO: move should contain an optional "message" field ("corr chat" !)
-router.post("/moves", access.logged, access.ajax, (req,res) => {
- let gid = ObjectId(req.body.gid);
- let fen = req.body.fen;
- let vname = req.body.vname; //defined only if !!offlineOpp
- // NOTE: storing the moves encoded lead to double stringify --> error at parsing
- let move = JSON.parse(req.body.move);
- GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
- access.checkRequest(res, err, game, "Cannot find game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
- res.json({});
- });
+router.put("/games", access.logged, access.ajax, (req,res) => {
+ const gid = req.body.gid;
+ const obj = req.body.newObj;
+ GameModel.update(gid, obj, (err) => {
+ if (!!err)
+ return res.json(err);
+ if (!!req.body.offlineOpp) //TODO: refresh this...
+ UserModel.tryNotify(req.body.offlineOpp, "New move in game " + gid);
+ res.json({});
});
});