getAllValidMoves()
{
const color = this.turn;
- const oppCol = this.getOppCol(color);
+ const oppCol = V.GetOppCol(color);
let potentialMoves = [];
for (let i=0; i<V.size.x; i++)
{
{
super.unupdateVariables(move);
const c = move.vanish[0].c;
- const oppCol = this.getOppCol(c);
+ const oppCol = V.GetOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{
// Last move took opponent's king
{
const maxeval = V.INFINITY;
const color = this.turn;
- const oppCol = this.getOppCol(color);
+ const oppCol = V.GetOppCol(color);
const pawnShift = (color == "w" ? -1 : 1);
const kp = this.kingPos[color];
return moves[_.sample(candidates, 1)];
}
}
-
-const VariantRules = DarkRules;