| Beat the computer!
button(v-show="gameInProgress" @click="stopGame")
| Stop game
- div(v-show="display=='rules'" v-html="content" class="section-content")
+ VariantRules(v-show="display=='rules'" :vname="variant.name")
Game(v-show="display=='computer'" :gid-or-fen="fen"
:mode="mode" :sub-mode="subMode" :variant="variant"
@computer-think="gameInProgress=false" @game-over="stopGame")
<script>
import Game from "@/components/Game.vue";
import { store } from "@/store";
-import { getDiagram } from "@/utils/printDiagram";
+import VariantRules from "@/components/VariantRules";
export default {
name: 'my-rules',
components: {
Game,
+ VariantRules,
},
data: function() {
return {
st: store.state,
- variant: {id: 0, name: "Unknown"}, //...yet
- content: "",
+ variant: {id: 0, name: "_unknown"}, //...yet
display: "rules",
mode: "computer",
subMode: "", //'auto' for game CPU vs CPU
fen: "",
};
},
- mounted: async function() {
+ watch: {
+ $route: function(newRoute) {
+ this.tryChangeVariant(newRoute.params["vname"]);
+ },
+ },
+ created: async function() {
// NOTE: variant cannot be set before store is initialized
- const vname = this.$route.params["vname"];
- //const idxOfVar = this.st.variants.indexOf(e => e.name == vname);
- //this.variant = this.st.variants[idxOfVar]; //TODO: is it the right timing?!
- this.variant.name = vname;
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- // Method to replace diagrams in loaded HTML
- const replaceByDiag = (match, p1, p2) => {
- const args = this.parseFen(p2);
- return getDiagram(args);
- };
- // (AJAX) Request to get rules content (plain text, HTML)
- // TODO: find a way to have Diagram(er) as a component,
- // thus allowing images import through require(), handled by Webpack
- // ==> the rules files should be less static
- this.content =
- // TODO: why doesn't this work? require("raw-loader!pug-plain-loader!@/rules/"...)
- require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
- .replace(/(fen:)([^:]*):/g, replaceByDiag);
+ this.tryChangeVariant(this.$route.params["vname"]);
},
methods: {
- parseFen(fen) {
- const fenParts = fen.split(" ");
- return {
- position: fenParts[0],
- marks: fenParts[1],
- orientation: fenParts[2],
- shadow: fenParts[3],
- };
+ tryChangeVariant: async function(vname) {
+ if (vname == "_unknown")
+ return;
+ if (this.st.variants.length > 0)
+ {
+ const idxOfVar = this.st.variants.findIndex(e => e.name == vname);
+ this.variant = this.st.variants[idxOfVar];
+ }
+ else
+ this.variant.name = vname;
+ const vModule = await import("@/variants/" + vname + ".js");
+ window.V = vModule.VariantRules;
},
startGame: function() {
if (this.gameInProgress)