else this.lastMove.notation += "#";
}
}
- if (score != "*" && this.mode == "analyze") {
+ if (score != "*" && ["analyze", "versus"].includes(this.mode)) {
const message = getScoreMessage(score);
- // Just show score on screen (allow undo)
+ // Show score on screen
this.showEndgameMsg(score + " . " + this.st.tr[message]);
}
return score;