// Argument is a move:
const move = moveOrSquare;
const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x];
- // TODO: next conditions are first for Atomic, and last for Checkered
+ // NOTE: next conditions are first for Atomic, and last for Checkered
if (move.appear.length > 0 && Math.abs(sx - ex) == 2
&& move.appear[0].p == V.PAWN && ["w","b"].includes(move.appear[0].c))
{
// Search depth: 2 for high branching factor, 4 for small (Loser chess, eg.)
static get SEARCH_DEPTH() { return 3; }
- // Assumption: at least one legal move
// NOTE: works also for extinction chess because depth is 3...
getComputerMove()
{
// Some variants may show a bigger moves list to the human (Switching),
// thus the argument "computer" below (which is generally ignored)
let moves1 = this.getAllValidMoves("computer");
+ if (moves1.length == 0) //TODO: this situation should not happen
+ return null;
// Can I mate in 1 ? (for Magnetic & Extinction)
for (let i of shuffle(ArrayFun.range(moves1.length)))