- watch: {
- // NOTE: no watcher for $route change, because if fenStart doesn't change
- // then it doesn't trigger BaseGame.re_init() and the result is weird.
- "vr.movesCount": function() {
- this.curFen = this.vr.getFen();
- this.adjustFenSize();
- }
- },
+ // NOTE: no watcher for $route change, because if fenStart doesn't change
+ // then it doesn't trigger BaseGame.re_init() and the result is weird.