2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
6 Every piece has a charge generating a magnetic field, except the two kings
7 which have a neutral charge.
8 Pieces of the same color have let's say a positive charge,
9 while the others have a negative charge.
10 After each move positive charges attract negative ones, and repel positive ones.
12 p Win by capturing opponent's king. There is no notion of check or stalemate here.
14 figure.diagram-container
16 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
18 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
19 figcaption Left: before white move Qd5. Right: after this move.
22 Remember that since kings have a neutral charge, any of their movement does not
23 change anything on the board. They also block magnetic actions which go in
27 Castling is possible, but no en-passant captures.
28 While castling, the changes are made by the rook movement.
33 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
34 | on chessvariants.com.