| 1 | <p> |
| 2 | The antiking (represented by an upside-down king) |
| 3 | must always remain under attack. |
| 4 | It can capture pieces of its color. |
| 5 | </p> |
| 6 | |
| 7 | <p> |
| 8 | Win by checkmating the king, or anti-mating the antiking — that is to |
| 9 | say, making it unable to move to an attacked square. |
| 10 | </p> |
| 11 | |
| 12 | <p>In Anti-King I,</p> |
| 13 | <ul> |
| 14 | <li>Pawns are Berolina: they move diagonally and capture vertically.</li> |
| 15 | <li> |
| 16 | King and Antiking can play one non-capturing knight move, |
| 17 | as long as they never moved earlier. |
| 18 | </li> |
| 19 | </ul> |
| 20 | |
| 21 | <p> |
| 22 | <a href="https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html"> |
| 23 | chessvariants page. |
| 24 | </a> |
| 25 | </p> |
| 26 | |
| 27 | <p class="author">Peter Aronson (2002).</p> |