| 1 | # Functionality: |
| 2 | On Game page "mconnect" events => |
| 3 | send lastate to them (because they have the game infos) or just "your turn" - if their turn |
| 4 | remember them to send next "newmove" (or just "it's your turn") later - if not their turn |
| 5 | (=> listen for "mdisconnect" as well) |
| 6 | From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) |
| 7 | When quit, send mdisconnect (relayed by server if no other MyGames tab). |
| 8 | And remove current "notify through newmove" on server in sockets.js |
| 9 | |
| 10 | # Misc: |
| 11 | Saw once a "double challenge" bug, one anonymous and a second one logged |
| 12 | Both were asked a challenge probably, and both challenges added as different ones. |
| 13 | |
| 14 | # New variants |
| 15 | 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s |
| 16 | https://www.chessvariants.com/rules/8-piece-chess |
| 17 | Eightpieces : non-symmetric |
| 18 | Sym8pieces : symmetric (960) |
| 19 | |
| 20 | Generator vatiant, called "Matrix" ? |
| 21 | Peces on first rank never move but generate new pieces. Pawn don't generate. |
| 22 | A generator captured and replaced by a similar piece does not generate. |
| 23 | King does not generate. No castling. En passant possible? |
| 24 | Goal is still checkmate. |
| 25 | |
| 26 | Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. |
| 27 | If a pawn taken: direction of the capturer. |
| 28 | |
| 29 | + Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) |
| 30 | |
| 31 | S-chess https://en.wikipedia.org/wiki/Seirawan_chess |