Commit | Line | Data |
---|---|---|
fd373b27 | 1 | // TODO: envoyer juste "light move", sans FEN ni notation ...etc |
2305d34a | 2 | // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) |
fd373b27 | 3 | // Game logic on a variant page: 3 modes, analyze, computer or human |
1d184b4c | 4 | Vue.component('my-game', { |
fd373b27 | 5 | // gameId: to find the game in storage (assumption: it exists) |
81bc1102 | 6 | // fen: to start from a FEN without identifiers (analyze mode) |
582df349 | 7 | props: ["conn","gameId","fen","mode","allowChat","allowMovelist","queryHash","settings"], |
1d184b4c BA |
8 | data: function() { |
9 | return { | |
fd373b27 | 10 | oppConnected: false, //TODO? |
643479f8 BA |
11 | // Web worker to play computer moves without freezing interface: |
12 | compWorker: new Worker('/javascripts/playCompMove.js'), | |
13 | timeStart: undefined, //time when computer starts thinking | |
fd373b27 | 14 | vr: null, //VariantRules object, describing the game state + rules |
d44df0b0 BA |
15 | endgameMessage: "", |
16 | orientation: "w", | |
59d58d7d | 17 | |
59d58d7d BA |
18 | oppid: "", //opponent ID in case of HH game |
19 | score: "*", //'*' means 'unfinished' | |
582df349 | 20 | // userColor: given by gameId, or fen in problems mode (if no game Id)... |
59d58d7d | 21 | mycolor: "w", |
7d9e99bc | 22 | fenStart: "", |
d44df0b0 | 23 | moves: [], //TODO: initialize if gameId is defined... |
7d9e99bc | 24 | cursor: 0, |
59d58d7d | 25 | lastMove: null, |
1d184b4c BA |
26 | }; |
27 | }, | |
fd08ab2c BA |
28 | watch: { |
29 | fen: function(newFen) { | |
30 | this.vr = new VariantRules(newFen); | |
582df349 BA |
31 | this.moves = []; |
32 | this.cursor = 0; | |
33 | this.fenStart = newFen; | |
34 | this.score = "*"; | |
35 | if (this.mode == "analyze") | |
36 | { | |
37 | this.mycolor = V.ParseFen(newFen).turn; | |
38 | this.orientation = "w"; //convention (TODO?!) | |
39 | } | |
40 | else if (this.mode == "computer") //only other alternative (HH with gameId) | |
41 | { | |
42 | this.mycolor = (Math.random() < 0.5 ? "w" : "b"); | |
43 | this.orientation = this.mycolor; | |
44 | this.compWorker.postMessage(["init",newFen]); | |
45 | } | |
fd08ab2c | 46 | }, |
d44df0b0 BA |
47 | gameId: function() { |
48 | this.loadGame(); | |
49 | }, | |
582df349 BA |
50 | queryHash: function(newQhash) { |
51 | // New query hash = "id=42"; get 42 as gameId | |
52 | this.gameId = parseInt(newQhash.substr(2)); | |
53 | this.loadGame(); | |
54 | }, | |
fd08ab2c | 55 | }, |
81da2786 | 56 | computed: { |
81da2786 | 57 | showChat: function() { |
fd373b27 | 58 | return this.allowChat && this.mode=='human' && this.score != '*'; |
81da2786 BA |
59 | }, |
60 | showMoves: function() { | |
7d9e99bc | 61 | return true; |
fd373b27 BA |
62 | return this.allowMovelist && window.innerWidth >= 768; |
63 | }, | |
64 | showFen: function() { | |
65 | return variant.name != "Dark" || this.score != "*"; | |
c794dbb8 BA |
66 | }, |
67 | }, | |
81da2786 | 68 | // Modal end of game, and then sub-components |
fd373b27 | 69 | // TODO: provide chat parameters (connection, players ID...) |
fd373b27 | 70 | // TODO: controls: abort, clear, resign, draw (avec confirm box) |
81da2786 BA |
71 | template: ` |
72 | <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2"> | |
73 | <input id="modal-eog" type="checkbox" class="modal"/> | |
74 | <div role="dialog" aria-labelledby="eogMessage"> | |
75 | <div class="card smallpad small-modal text-center"> | |
fd373b27 BA |
76 | <label for="modal-eog" class="modal-close"> |
77 | </label> | |
78 | <h3 id="eogMessage" class="section"> | |
79 | {{ endgameMessage }} | |
80 | </h3> | |
936dc463 BA |
81 | </div> |
82 | </div> | |
fd373b27 BA |
83 | <my-chat v-if="showChat"> |
84 | </my-chat> | |
582df349 BA |
85 | <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode" |
86 | :orientation="orientation" :user-color="mycolor" :settings="settings" | |
87 | @play-move="play"> | |
fd373b27 | 88 | </my-board> |
7d9e99bc BA |
89 | <div class="button-group"> |
90 | <button @click="() => play()">Play</button> | |
91 | <button @click="() => undo()">Undo</button> | |
92 | <button @click="flip">Flip</button> | |
93 | <button @click="gotoBegin">GotoBegin</button> | |
94 | <button @click="gotoEnd">GotoEnd</button> | |
95 | </div> | |
d44df0b0 | 96 | <div v-if="showFen && !!vr" id="fen-div" class="section-content"> |
fd373b27 BA |
97 | <p id="fen-string" class="text-center"> |
98 | {{ vr.getFen() }} | |
99 | </p> | |
100 | </div> | |
81da2786 | 101 | <div id="pgn-div" class="section-content"> |
4608eed9 | 102 | <a id="download" href="#"> |
fd373b27 | 103 | </a> |
81da2786 | 104 | <button id="downloadBtn" @click="download"> |
d44df0b0 | 105 | {{ translate("Download PGN") }} |
81da2786 | 106 | </button> |
fd373b27 | 107 | </div> |
7d9e99bc | 108 | <my-move-list v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove"> |
fd373b27 | 109 | </my-move-list> |
81da2786 BA |
110 | </div> |
111 | `, | |
1d184b4c | 112 | created: function() { |
d44df0b0 BA |
113 | if (!!this.gameId) |
114 | this.loadGame(); | |
115 | else if (!!this.fen) | |
7d9e99bc | 116 | { |
d44df0b0 | 117 | this.vr = new VariantRules(this.fen); |
7d9e99bc BA |
118 | this.fenStart = this.fen; |
119 | } | |
fd373b27 | 120 | // TODO: after game, archive in indexedDB |
067c675b | 121 | // TODO: this events listener is central. Refactor ? How ? |
d35f20e4 | 122 | const socketMessageListener = msg => { |
1d184b4c | 123 | const data = JSON.parse(msg.data); |
edcd679a | 124 | let L = undefined; |
1d184b4c BA |
125 | switch (data.code) |
126 | { | |
1d184b4c | 127 | case "newmove": //..he played! |
8d7e2786 | 128 | this.play(data.move, (variant.name!="Dark" ? "animate" : null)); |
1d184b4c | 129 | break; |
f3802fcd | 130 | case "pong": //received if we sent a ping (game still alive on our side) |
56a683cd BA |
131 | if (this.gameId != data.gameId) |
132 | break; //games IDs don't match: definitely over... | |
1d184b4c | 133 | this.oppConnected = true; |
f3802fcd | 134 | // Send our "last state" informations to opponent |
edcd679a | 135 | L = this.vr.moves.length; |
a29d9d6b | 136 | this.conn.send(JSON.stringify({ |
56a683cd BA |
137 | code: "lastate", |
138 | oppid: this.oppid, | |
139 | gameId: this.gameId, | |
140 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
141 | movesCount: L, | |
a29d9d6b | 142 | })); |
1d184b4c | 143 | break; |
56a683cd | 144 | case "lastate": //got opponent infos about last move |
edcd679a | 145 | L = this.vr.moves.length; |
56a683cd BA |
146 | if (this.gameId != data.gameId) |
147 | break; //games IDs don't match: nothing we can do... | |
148 | // OK, opponent still in game (which might be over) | |
edcd679a | 149 | if (this.score != "*") |
a29d9d6b | 150 | { |
56a683cd | 151 | // We finished the game (any result possible) |
a29d9d6b | 152 | this.conn.send(JSON.stringify({ |
56a683cd BA |
153 | code: "lastate", |
154 | oppid: data.oppid, | |
155 | gameId: this.gameId, | |
156 | score: this.score, | |
a29d9d6b BA |
157 | })); |
158 | } | |
56a683cd BA |
159 | else if (!!data.score) //opponent finished the game |
160 | this.endGame(data.score); | |
161 | else if (data.movesCount < L) | |
a29d9d6b BA |
162 | { |
163 | // We must tell last move to opponent | |
a29d9d6b | 164 | this.conn.send(JSON.stringify({ |
56a683cd BA |
165 | code: "lastate", |
166 | oppid: this.oppid, | |
edcd679a | 167 | gameId: this.gameId, |
56a683cd BA |
168 | lastMove: this.vr.moves[L-1], |
169 | movesCount: L, | |
a29d9d6b BA |
170 | })); |
171 | } | |
56a683cd | 172 | else if (data.movesCount > L) //just got last move from him |
a29d9d6b | 173 | this.play(data.lastMove, "animate"); |
ecf44502 | 174 | break; |
1d184b4c | 175 | case "resign": //..you won! |
dfb4afc1 | 176 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c | 177 | break; |
f3802fcd | 178 | // TODO: also use (dis)connect info to count online players? |
1d184b4c BA |
179 | case "connect": |
180 | case "disconnect": | |
4f7723a1 | 181 | if (this.mode=="human" && this.oppid == data.id) |
1d184b4c | 182 | this.oppConnected = (data.code == "connect"); |
4f7723a1 | 183 | if (this.oppConnected && this.score != "*") |
3a609580 BA |
184 | { |
185 | // Send our name to the opponent, in case of he hasn't it | |
186 | this.conn.send(JSON.stringify({ | |
187 | code:"myname", name:this.myname, oppid: this.oppid})); | |
188 | } | |
1d184b4c BA |
189 | break; |
190 | } | |
191 | }; | |
067c675b | 192 | |
d35f20e4 | 193 | const socketCloseListener = () => { |
d35f20e4 BA |
194 | this.conn.addEventListener('message', socketMessageListener); |
195 | this.conn.addEventListener('close', socketCloseListener); | |
196 | }; | |
582df349 BA |
197 | if (!!this.conn) |
198 | { | |
199 | this.conn.onmessage = socketMessageListener; | |
200 | this.conn.onclose = socketCloseListener; | |
201 | } | |
81da2786 | 202 | |
067c675b | 203 | // Computer moves web worker logic: (TODO: also for observers in HH games) |
8d7e2786 | 204 | this.compWorker.postMessage(["scripts",variant.name]); |
643479f8 BA |
205 | const self = this; |
206 | this.compWorker.onmessage = function(e) { | |
aa78cc74 | 207 | let compMove = e.data; |
78bab51e BA |
208 | if (!compMove) |
209 | return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) | |
6e62b1c7 BA |
210 | if (!Array.isArray(compMove)) |
211 | compMove = [compMove]; //to deal with MarseilleRules | |
212 | // TODO: imperfect attempt to avoid ghost move: | |
213 | compMove.forEach(m => { m.computer = true; }); | |
643479f8 BA |
214 | // (first move) HACK: small delay to avoid selecting elements |
215 | // before they appear on page: | |
216 | const delay = Math.max(500-(Date.now()-self.timeStart), 0); | |
217 | setTimeout(() => { | |
8d7e2786 | 218 | const animate = (variant.name!="Dark" ? "animate" : null); |
aa78cc74 | 219 | if (self.mode == "computer") //warning: mode could have changed! |
5915f720 | 220 | self.play(compMove[0], animate); |
6e62b1c7 BA |
221 | if (compMove.length == 2) |
222 | setTimeout( () => { | |
223 | if (self.mode == "computer") | |
5915f720 | 224 | self.play(compMove[1], animate); |
78bab51e | 225 | }, 750); |
643479f8 BA |
226 | }, delay); |
227 | } | |
1d184b4c | 228 | }, |
d44df0b0 | 229 | // this.conn est une prop, donnée depuis variant.js |
fd373b27 BA |
230 | //dans variant.js (plutôt room.js) conn gère aussi les challenges |
231 | // Puis en webRTC, repenser tout ça. | |
81da2786 | 232 | methods: { |
d44df0b0 BA |
233 | translate: translate, |
234 | loadGame: function() { | |
59d58d7d BA |
235 | const game = getGameFromStorage(this.gameId); |
236 | this.oppid = game.oppid; //opponent ID in case of running HH game | |
237 | this.score = game.score; | |
238 | this.mycolor = game.mycolor || "w"; | |
239 | this.fenStart = game.fenStart; | |
240 | this.moves = game.moves; | |
241 | this.cursor = game.moves.length; | |
242 | this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null); | |
d44df0b0 | 243 | }, |
fd373b27 BA |
244 | setEndgameMessage: function(score) { |
245 | let eogMessage = "Undefined"; | |
246 | switch (score) | |
247 | { | |
248 | case "1-0": | |
249 | eogMessage = translations["White win"]; | |
250 | break; | |
251 | case "0-1": | |
252 | eogMessage = translations["Black win"]; | |
253 | break; | |
254 | case "1/2": | |
255 | eogMessage = translations["Draw"]; | |
256 | break; | |
257 | case "?": | |
258 | eogMessage = "Unfinished"; | |
259 | break; | |
260 | } | |
261 | this.endgameMessage = eogMessage; | |
262 | }, | |
01ca2adc | 263 | download: function() { |
59d58d7d | 264 | const content = this.getPgn(); |
01ca2adc BA |
265 | // Prepare and trigger download link |
266 | let downloadAnchor = document.getElementById("download"); | |
267 | downloadAnchor.setAttribute("download", "game.pgn"); | |
edcd679a | 268 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
01ca2adc BA |
269 | downloadAnchor.click(); |
270 | }, | |
59d58d7d BA |
271 | getPgn: function() { |
272 | let pgn = ""; | |
273 | pgn += '[Site "vchess.club"]\n'; | |
274 | const opponent = (this.mode=="human" ? "Anonymous" : "Computer"); | |
275 | pgn += '[Variant "' + variant.name + '"]\n'; | |
276 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; | |
277 | const whiteName = ["human","computer"].includes(this.mode) | |
278 | ? (this.mycolor=='w'?'Myself':opponent) | |
279 | : "analyze"; | |
280 | const blackName = ["human","computer"].includes(this.mode) | |
281 | ? (this.mycolor=='b'?'Myself':opponent) | |
282 | : "analyze"; | |
283 | pgn += '[White "' + whiteName + '"]\n'; | |
284 | pgn += '[Black "' + blackName + '"]\n'; | |
285 | pgn += '[Fen "' + this.fenStart + '"]\n'; | |
286 | pgn += '[Result "' + this.score + '"]\n\n'; | |
287 | let counter = 1; | |
288 | let i = 0; | |
289 | while (i < this.moves.length) | |
290 | { | |
291 | pgn += (counter++) + "."; | |
292 | for (let color of ["w","b"]) | |
293 | { | |
294 | let move = ""; | |
295 | while (i < this.moves.length && this.moves[i].color == color) | |
296 | move += this.moves[i++].notation[0] + ","; | |
297 | move = move.slice(0,-1); //remove last comma | |
298 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
299 | } | |
300 | } | |
301 | return pgn + "\n"; | |
302 | }, | |
fd373b27 BA |
303 | showScoreMsg: function(score) { |
304 | this.setEndgameMessage(score); | |
ecf44502 | 305 | let modalBox = document.getElementById("modal-eog"); |
186516b8 | 306 | modalBox.checked = true; |
1a788978 BA |
307 | setTimeout(() => { modalBox.checked = false; }, 2000); |
308 | }, | |
309 | endGame: function(score) { | |
310 | this.score = score; | |
56a683cd BA |
311 | if (["human","computer"].includes(this.mode)) |
312 | { | |
313 | const prefix = (this.mode=="computer" ? "comp-" : ""); | |
314 | localStorage.setItem(prefix+"score", score); | |
315 | } | |
fd373b27 | 316 | this.showScoreMsg(score); |
3a609580 BA |
317 | if (this.mode == "human" && this.oppConnected) |
318 | { | |
319 | // Send our nickname to opponent | |
320 | this.conn.send(JSON.stringify({ | |
321 | code:"myname", name:this.myname, oppid:this.oppid})); | |
322 | } | |
fd373b27 BA |
323 | // TODO: what about cursor ? |
324 | //this.cursor = this.vr.moves.length; //to navigate in finished game | |
1d184b4c | 325 | }, |
067c675b BA |
326 | resign: function(e) { |
327 | this.getRidOfTooltip(e.currentTarget); | |
328 | if (this.mode == "human" && this.oppConnected) | |
329 | { | |
330 | try { | |
331 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
332 | } catch (INVALID_STATE_ERR) { | |
333 | return; //socket is not ready (and not yet reconnected) | |
334 | } | |
335 | } | |
336 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
337 | }, | |
1d184b4c | 338 | playComputerMove: function() { |
643479f8 BA |
339 | this.timeStart = Date.now(); |
340 | this.compWorker.postMessage(["askmove"]); | |
1d184b4c | 341 | }, |
fd373b27 | 342 | animateMove: function(move) { |
582df349 BA |
343 | let startSquare = document.getElementById(getSquareId(move.start)); |
344 | let endSquare = document.getElementById(getSquareId(move.end)); | |
fd373b27 BA |
345 | let rectStart = startSquare.getBoundingClientRect(); |
346 | let rectEnd = endSquare.getBoundingClientRect(); | |
347 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
348 | let movingPiece = | |
582df349 | 349 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); |
fd373b27 BA |
350 | // HACK for animation (with positive translate, image slides "under background") |
351 | // Possible improvement: just alter squares on the piece's way... | |
352 | squares = document.getElementsByClassName("board"); | |
353 | for (let i=0; i<squares.length; i++) | |
354 | { | |
355 | let square = squares.item(i); | |
582df349 | 356 | if (square.id != getSquareId(move.start)) |
fd373b27 BA |
357 | square.style.zIndex = "-1"; |
358 | } | |
359 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
360 | translation.y + "px)"; | |
361 | movingPiece.style.transitionDuration = "0.2s"; | |
362 | movingPiece.style.zIndex = "3000"; | |
363 | setTimeout( () => { | |
364 | for (let i=0; i<squares.length; i++) | |
365 | squares.item(i).style.zIndex = "auto"; | |
366 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
367 | this.play(move); //TODO: plutôt envoyer message "please play" | |
368 | }, 250); | |
369 | }, | |
370 | play: function(move, programmatic) { | |
7d9e99bc BA |
371 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
372 | if (this.mode != "analyze" && this.cursor < this.moves.length-1) | |
373 | return; | |
374 | let navigate = !move; | |
375 | if (navigate) | |
376 | { | |
377 | if (this.cursor == this.moves.length) | |
378 | return; //no more moves | |
379 | move = this.moves[this.cursor]; | |
380 | } | |
fd373b27 BA |
381 | if (!!programmatic) //computer or human opponent |
382 | return this.animateMove(move); | |
383 | // Not programmatic, or animation is over | |
384 | if (!move.notation) | |
385 | move.notation = this.vr.getNotation(move); | |
7d9e99bc BA |
386 | if (!move.color) |
387 | move.color = this.vr.turn; | |
fd373b27 | 388 | this.vr.play(move); |
7d9e99bc | 389 | this.cursor++; |
59d58d7d | 390 | this.lastMove = move; |
fd373b27 BA |
391 | if (!move.fen) |
392 | move.fen = this.vr.getFen(); | |
582df349 | 393 | if (this.settings.sound == 2) |
fd373b27 BA |
394 | new Audio("/sounds/move.mp3").play().catch(err => {}); |
395 | if (this.mode == "human") | |
396 | { | |
397 | updateStorage(move); //after our moves and opponent moves | |
582df349 | 398 | if (this.vr.turn == this.mycolor) |
fd373b27 BA |
399 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); |
400 | } | |
401 | else if (this.mode == "computer") | |
402 | { | |
403 | // Send the move to web worker (including his own moves) | |
404 | this.compWorker.postMessage(["newmove",move]); | |
405 | } | |
7d9e99bc | 406 | if (!navigate && (this.score == "*" || this.mode == "analyze")) |
fd373b27 | 407 | { |
7d9e99bc BA |
408 | // Stack move on movesList at current cursor |
409 | if (this.cursor == this.moves.length) | |
410 | this.moves.push(move); | |
411 | else | |
412 | this.moves = this.moves.slice(0,this.cursor-1).concat([move]); | |
fd373b27 BA |
413 | } |
414 | // Is opponent in check? | |
415 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
416 | const score = this.vr.getCurrentScore(); | |
417 | if (score != "*") | |
418 | { | |
419 | if (["human","computer"].includes(this.mode)) | |
420 | this.endGame(score); | |
421 | else //just show score on screen (allow undo) | |
422 | this.showScoreMsg(score); | |
423 | // TODO: notify end of game (give score) | |
424 | } | |
582df349 | 425 | else if (this.mode == "computer" && this.vr.turn != this.mycolor) |
fd373b27 | 426 | this.playComputerMove(); |
59d58d7d | 427 | // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) |
7d9e99bc BA |
428 | if (navigate) |
429 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
430 | }, |
431 | undo: function(move) { | |
7d9e99bc BA |
432 | let navigate = !move; |
433 | if (navigate) | |
434 | { | |
435 | if (this.cursor == 0) | |
436 | return; //no more moves | |
437 | move = this.moves[this.cursor-1]; | |
438 | } | |
fd373b27 | 439 | this.vr.undo(move); |
7d9e99bc | 440 | this.cursor--; |
59d58d7d | 441 | this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined); |
7d9e99bc BA |
442 | if (navigate) |
443 | this.$children[0].$forceUpdate(); //TODO!? | |
582df349 | 444 | if (this.settings.sound == 2) |
fd373b27 BA |
445 | new Audio("/sounds/undo.mp3").play().catch(err => {}); |
446 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
7d9e99bc | 447 | if (!navigate && this.mode == "analyze") |
fd373b27 | 448 | this.moves.pop(); |
7d9e99bc BA |
449 | if (navigate) |
450 | this.$forceUpdate(); //TODO!? | |
451 | }, | |
452 | gotoMove: function(index) { | |
453 | this.vr = new VariantRules(this.moves[index].fen); | |
454 | this.cursor = index+1; | |
59d58d7d | 455 | this.lastMove = this.moves[index]; |
7d9e99bc BA |
456 | }, |
457 | gotoBegin: function() { | |
458 | this.vr = new VariantRules(this.fenStart); | |
459 | this.cursor = 0; | |
59d58d7d | 460 | this.lastMove = null; |
7d9e99bc BA |
461 | }, |
462 | gotoEnd: function() { | |
463 | this.gotoMove(this.moves.length-1); | |
59d58d7d | 464 | this.lastMove = this.moves[this.moves.length-1]; |
7d9e99bc BA |
465 | }, |
466 | flip: function() { | |
467 | this.orientation = V.GetNextCol(this.orientation); | |
fd373b27 | 468 | }, |
1d184b4c BA |
469 | }, |
470 | }) | |
067c675b BA |
471 | //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" |
472 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
473 | //comme sur lichess | |
fd373b27 | 474 | //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB |