From: Benjamin Auder Date: Thu, 16 Apr 2020 14:53:12 +0000 (+0200) Subject: Games open in a new tab from main Hall (to not lose challenges) X-Git-Url: https://git.auder.net/assets/img/current/pieces/cp.svg?a=commitdiff_plain;h=1c15969ecec2a86ee7dffe570e53dfd61fd06b22;p=vchess.git Games open in a new tab from main Hall (to not lose challenges) --- diff --git a/client/src/variants/Alice.js b/client/src/variants/Alice.js index d6fb0ac6..3fd02a32 100644 --- a/client/src/variants/Alice.js +++ b/client/src/variants/Alice.js @@ -34,6 +34,32 @@ export class AliceRules extends ChessRules { return (Object.keys(V.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; } + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + return V.SquareToCoords(square); + } + // Argument is a move: + const move = moveOrSquare; + const s = move.start, + e = move.end; + if ( + s.y == e.y && + Math.abs(s.x - e.x) == 2 && + // Special conditions: a pawn can be on the other side + ['p','s'].includes(move.appear[0].p) && + ['p','s'].includes(move.vanish[0].p) + ) { + return { + x: (s.x + e.x) / 2, + y: s.y + }; + } + return undefined; //default + } + setOtherVariables(fen) { super.setOtherVariables(fen); const rows = V.ParseFen(fen).position.split("/"); diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index 7b2e77e2..e8b95cb1 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -90,12 +90,61 @@ export class ChakartRules extends ChessRules { //atLeastOneMove() should be OK + doClick(square) { + // A click to promote a piece on subTurn 2 would trigger this. + // For now it would then return [NaN, NaN] because surrounding squares + // have no IDs in the promotion modal. TODO: improve this? + if (!square[0]) return null; + // If subTurn == 2: + // if square is empty && firstMove is compatible, + // complete the move (banana or bomb). + // if square not empty, just complete with empty move + const Lf = this.firstMove.length; + if (this.subTurn == 2) { + if ( + this.board[square[0]][square[1]] == V.EMPTY && + !this.underCheck(this.turn) && + (La == 0 || !this.oppositeMoves(this.amoves[La-1], this.firstMove[Lf-1])) + ) { + return { + start: { x: -1, y: -1 }, + end: { x: -1, y: -1 }, + appear: [], + vanish: [] + }; + } + } + return null; + } + + postPlay(move) { + // TODO: king may also be "chomped" + super.updateCastleFlags(move, piece); + } + getCurrentScore() { + if (this.kingPos[this.turn][0] < 0) + // King captured (or "chomped") + return this.turn == "w" ? "0-1" : "1-0"; + const color = V.GetOppCol(this.turn); + const lastRank = (color == 'w' ? 0 : 7); + if (this.kingPos[color][0] == lastRank) + // The opposing edge is reached! + return color == "w" ? "1-0" : "0-1"; + if (this.atLeastOneMove()) return "*"; + // Game over + const oppCol = this.turn; + if (!this.underCheck(oppCol)) return "1/2"; + return (oppCol == "w" ? "0-1" : "1-0"); //TODO: But = capturer la princesse adverse. Variante : but = la princesse arrive de l'autre côté de l'échiquier. //==> On peut mixer ces deux conditions : arriver au bout du plateau ou capturer la princesse adverse. return '*'; } + getComputerMove() { + // TODO: random mover + } + //Détails : //Si une pièce pose quelque chose sur une case ça remplace ce qui y était déjà. //Pas de condition de pat, puisque l'objectif est la capture de la reine :) diff --git a/client/src/variants/Grasshopper.js b/client/src/variants/Grasshopper.js index 5069e231..c47ac2b1 100644 --- a/client/src/variants/Grasshopper.js +++ b/client/src/variants/Grasshopper.js @@ -11,10 +11,7 @@ export class GrasshopperRules extends ChessRules { return Object.assign( {}, ChessRules.PawnSpecs, - { - twoSquares: false, - promotions: ChessRules.PawnSpecs.promotions.concat([V.GRASSHOPPER]) - } + { promotions: ChessRules.PawnSpecs.promotions.concat([V.GRASSHOPPER]) } ); } diff --git a/client/src/variants/Makruk.js b/client/src/variants/Makruk.js index 9f9c37b6..2eeeaeaf 100644 --- a/client/src/variants/Makruk.js +++ b/client/src/variants/Makruk.js @@ -15,10 +15,7 @@ export class MakrukRules extends ChessRules { return Object.assign( {}, ChessRules.PawnSpecs, - { - twoSquares: false, - promotions: [V.QUEEN] - } + { promotions: [V.QUEEN] } ); } diff --git a/client/src/variants/Sittuyin.js b/client/src/variants/Sittuyin.js index aae1890e..c93c3f07 100644 --- a/client/src/variants/Sittuyin.js +++ b/client/src/variants/Sittuyin.js @@ -15,7 +15,6 @@ export class SittuyinRules extends ChessRules { {}, ChessRules.PawnSpecs, { - twoSquares: false, // Promotions are handled differently here promotions: [V.QUEEN] } diff --git a/client/src/views/Analyse.vue b/client/src/views/Analyse.vue index bc88c757..9dcf033a 100644 --- a/client/src/views/Analyse.vue +++ b/client/src/views/Analyse.vue @@ -7,7 +7,8 @@ main ) .card label.modal-close(for="modalRules") - h4#variantNameInAnalyze(@click="gotoRules()") {{ game.vname }} + a#variantNameInAnalyze(:href="'/#/variants/'+game.vname") + | {{ game.vname }} div(v-html="rulesContent") .row .col-sm-12 @@ -111,9 +112,6 @@ export default { .replace(/"$/, "") .replace(/(fen:)([^:]*):/g, replaceByDiag); }, - gotoRules: function() { - this.$router.push("/variants/" + this.gameRef.vname); - }, loadGame: function(orientation) { this.game.vname = this.gameRef.vname; this.game.fenStart = this.gameRef.fen; @@ -149,11 +147,13 @@ export default {