From: Benjamin Auder Date: Mon, 19 Nov 2018 01:48:39 +0000 (+0100) Subject: Fix lastate propagation X-Git-Url: https://git.auder.net/assets/img/current/parser.js?a=commitdiff_plain;h=ecf44502c1ed7c408b8ea4d1be5234203aa3d314;p=vchess.git Fix lastate propagation --- diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index f0017a2d..7af9c8e3 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -207,7 +207,7 @@ Vue.component('my-game', { [ h('label', { - attrs: { "for": "modal-control" }, + attrs: { "for": "modal-eog" }, "class": { "modal-close": true }, } ), @@ -232,7 +232,7 @@ Vue.component('my-game', { const modalEog = [ h('input', { - attrs: { "id": "modal-control", type: "checkbox" }, + attrs: { "id": "modal-eog", type: "checkbox" }, "class": { "modal": true }, }), h('div', @@ -254,7 +254,7 @@ Vue.component('my-game', { const modalNewgame = [ h('input', { - attrs: { "id": "modal-control2", type: "checkbox" }, + attrs: { "id": "modal-newgame", type: "checkbox" }, "class": { "modal": true }, }), h('div', @@ -269,7 +269,7 @@ Vue.component('my-game', { [ h('label', { - attrs: { "id": "close-newgame", "for": "modal-control2" }, + attrs: { "id": "close-newgame", "for": "modal-newgame" }, "class": { "modal-close": true }, } ), @@ -339,7 +339,7 @@ Vue.component('my-game', { const moves = JSON.parse(localStorage.getItem("moves")); this.newGame("human", fen, mycolor, oppid, moves, true); // Send ping to server (answer pong if opponent is connected) - this.conn.send(JSON.stringify({code:"ping",oppid:this.oppId})); + this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid})); } else if (localStorage.getItem("newgame") === variant) { @@ -399,6 +399,7 @@ Vue.component('my-game', { } else if (data.movesCount > this.vr.moves.length) //just got last move from him this.play(data.lastMove, "animate"); + break; case "resign": //..you won! this.endGame(this.mycolor=="w"?"1-0":"0-1"); break; @@ -411,7 +412,6 @@ Vue.component('my-game', { } }; const socketCloseListener = () => { - console.log("Lost connection -- reconnect"); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); this.conn.addEventListener('open', socketOpenListener); this.conn.addEventListener('message', socketMessageListener); @@ -424,7 +424,7 @@ Vue.component('my-game', { methods: { endGame: function(score) { this.score = score; - let modalBox = document.getElementById("modal-control"); + let modalBox = document.getElementById("modal-eog"); modalBox.checked = true; //setTimeout(() => { modalBox.checked = false; }, 2000); //disabled, to show PGN if (this.mode == "human") @@ -520,7 +520,7 @@ Vue.component('my-game', { } if (continuation !== "reconnect") //TODO: bad HACK... { - let modalBox = document.getElementById("modal-control2"); + let modalBox = document.getElementById("modal-newgame"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); } @@ -537,9 +537,9 @@ Vue.component('my-game', { // Opponent found! if (!continuation) { - // Playing sound fails on game continuation: - new Audio("/sounds/newgame.mp3").play(); - document.getElementById("modal-control2").checked = false; + // Not playing sound on game continuation: + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + document.getElementById("modal-newgame").checked = false; } this.oppid = oppId; this.oppConnected = true; @@ -685,7 +685,7 @@ Vue.component('my-game', { // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - new Audio("/sounds/chessmove1.mp3").play(); + new Audio("/sounds/chessmove1.mp3").play().catch(err => {}); this.vr.play(move, "ingame"); if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves diff --git a/public/javascripts/index.js b/public/javascripts/index.js index e24995be..12bcf644 100644 --- a/public/javascripts/index.js +++ b/public/javascripts/index.js @@ -37,7 +37,6 @@ new Vue({ this.counts[data.vname]--; }; const socketCloseListener = () => { - console.log("Lost connection -- reconnect"); this.conn = new WebSocket(url + "/?sid=" + sid + "&page=index"); this.conn.addEventListener('message', socketMessageListener); this.conn.addEventListener('close', socketCloseListener); diff --git a/sockets.js b/sockets.js index 9e47513f..820a88c7 100644 --- a/sockets.js +++ b/sockets.js @@ -46,8 +46,9 @@ module.exports = function(wss) { case "lastate": if (!!clients[page][obj.oppid]) { + const oppId = obj.oppid; obj.oppid = sid; //I'm oppid for my opponent - clients[page][obj.oppid].send(JSON.stringify(obj)); + clients[page][oppId].send(JSON.stringify(obj)); } break; case "newgame":