#include <string.h>
#include "cgds/types.h"
#include "cgds/safe_alloc.h"
-
-/**
- * @brief Generic internal stack cell.
- */
-typedef struct StackCell {
- void* data; ///< Generic data contained in the cell.
- struct StackCell* previous; ///< Previous cell in the internal single-linked list.
-} StackCell;
+#include "cgds/Vector.h"
/**
* @brief Stack containing generic data.
*/
typedef struct Stack {
- UInt size; ///< Count elements in the stack.
size_t dataSize; ///< Size in bytes of a stack element.
- StackCell* top; ///< Last added element, on top of the stack.
+ Vector* array; ///< Internal data structure: resizeable array.
} Stack;
/**
size_t dataSize ///< Size in bytes of a stack element.
);
-/**
+/**
* @brief Return an allocated and initialized stack.
*/
Stack* _stack_new(
size_t dataSize ///< Size in bytes of a stack element.
);
-/**
+/**
* @brief Return an allocated and initialized stack.
* @param type Type of a stack element (int, char*, ...).
- *
+ *
* Usage: Stack* stack_new(<Type> type)
*/
#define stack_new(type) \
_stack_new(sizeof(type))
/**
- * @brief Copy constructor (works well if items do not have allocated sub-pointers).
+ * @brief Copy constructor (shallow copy, ok for basic types).
*/
Stack* stack_copy(
Stack* stack ///< "this" pointer.
/**
* @brief Check if the stack is empty.
*/
-Bool stack_empty(
+bool stack_empty(
Stack* stack ///< "this" pointer.
);
* @brief Add something on top of the stack.
* @param stack "this" pointer.
* @param data Data to be added.
- *
+ *
* Usage: void stack_push(Stack* stack, void data)
*/
#define stack_push(stack, data) \
* @brief Return what is on top of the stack.
* @param stack "this" pointer.
* @param data Data to be assigned.
- *
+ *
* Usage: void stack_top(Stack* stack, void data)
*/
#define stack_top(stack, data) \