X-Git-Url: https://git.auder.net/assets/icon_infos.svg?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=2a5b57092440a40ae04521c23d5ffe566d989e51;hb=30ff6e040843efa1f283eede84e5995bb0eed09d;hp=20d0f47092352212b2696dae7b341bcac897dc03;hpb=0cb758e078f4981d1e5b5209e66ca02f544ec9d5;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 20d0f470..2a5b5709 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,3 +1,5 @@ +// TODO: use indexedDB instead of localStorage: more flexible. + Vue.component('my-game', { data: function() { return { @@ -27,7 +29,17 @@ Vue.component('my-game', { let actionArray = [ h('button', { - on: { click: () => this.newGame("human") }, + on: { + click: () => { + if (localStorage.getItem("newgame") === variant) + delete localStorage["newgame"]; //cancel game seek + else + { + localStorage["newgame"] = variant; + this.newGame("human"); + } + } + }, attrs: { "aria-label": 'New game VS human' }, 'class': { "tooltip":true }, }, @@ -137,7 +149,7 @@ Vue.component('my-game', { ) ); } - const lm = this.vr.lastMove; //TODO: interruptions (FEN local storage..) + const lm = this.vr.lastMove; const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj}) return h( 'div', @@ -305,7 +317,7 @@ Vue.component('my-game', { // random enough (TODO: function) : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase(); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); - this.conn.onopen = () => { + const socketOpenListener = () => { if (continuation) { // TODO: check FEN integrity with opponent @@ -314,8 +326,13 @@ Vue.component('my-game', { // Send ping to server, which answers pong if opponent is connected this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId})); } + else if (localStorage.getItem("newgame") === variant) + { + // New game request has been cancelled on disconnect + this.newGame("human"); + } }; - this.conn.onmessage = msg => { + const socketMessageListener = msg => { const data = JSON.parse(msg.data); switch (data.code) { @@ -339,6 +356,16 @@ Vue.component('my-game', { break; } }; + const socketCloseListener = () => { + console.log("Lost connection -- reconnect"); + this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); + this.conn.addEventListener('open', socketOpenListener); + this.conn.addEventListener('message', socketMessageListener); + this.conn.addEventListener('close', socketCloseListener); + }; + this.conn.onopen = socketOpenListener; + this.conn.onmessage = socketMessageListener; + this.conn.onclose = socketCloseListener; }, methods: { endGame: function(message) { @@ -351,7 +378,13 @@ Vue.component('my-game', { }, resign: function() { if (this.mode == "human" && this.oppConnected) - this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); + { + try { + this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); + } catch (INVALID_STATE_ERR) { + return; //resign failed for some reason... + } + } this.endGame("Try again!"); }, updateStorage: function() { @@ -378,7 +411,11 @@ Vue.component('my-game', { { // Send game request and wait.. this.clearStorage(); //in case of - this.conn.send(JSON.stringify({code:"newgame", fen:fen})); + try { + this.conn.send(JSON.stringify({code:"newgame", fen:fen})); + } catch (INVALID_STATE_ERR) { + return; //nothing achieved + } document.getElementById("modal-control2").checked = true; return; } @@ -529,7 +566,7 @@ Vue.component('my-game', { try { this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); } catch(INVALID_STATE_ERR) { - return; //abort also if we lost connection + return; //abort also if sending failed } } new Audio("/sounds/chessmove1.mp3").play();