X-Git-Url: https://git.auder.net/assets/icon_infos.svg?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCircular.js;h=aa700bb1abed74335f96732024eab58116711f34;hb=7e8a7ea1cb66adb4a987badfb0a3c2f99a21bd0a;hp=4338c91f98676fce51a4ecb02a3ed0cb417d4b2a;hpb=32f6285ee325a14286562a53baefc647201df2af;p=vchess.git diff --git a/client/src/variants/Circular.js b/client/src/variants/Circular.js index 4338c91f..aa700bb1 100644 --- a/client/src/variants/Circular.js +++ b/client/src/variants/Circular.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { shuffle } from "@/utils/alea"; export class CircularRules extends ChessRules { + static get HasCastle() { return false; } @@ -35,8 +36,10 @@ export class CircularRules extends ChessRules { } static GenRandInitFen(randomness) { - if (randomness == 0) - return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR w 0 1111111111111111"; + if (randomness == 0) { + return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR " + + "w 0 1111111111111111"; + } let pieces = { w: new Array(8), b: new Array(8) }; // Shuffle pieces on first and last rank @@ -79,7 +82,10 @@ export class CircularRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite file: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = V.ComputeX(x + step[0]); let j = y + step[1]; while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { @@ -88,8 +94,13 @@ export class CircularRules extends ChessRules { i = V.ComputeX(i + step[0]); j += step[1]; } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; } @@ -211,4 +222,5 @@ export class CircularRules extends ChessRules { static get SEARCH_DEPTH() { return 2; } + };