X-Git-Url: https://git.auder.net/assets/icon_infos.svg?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FDark%2Fen.pug;h=21ef8567c4459b386f24bcc0d6add4e13b260cc3;hb=e9b736ee3e72e2ddb9bf4da0c0f1e22a70f7448f;hp=a08656821d6a4fe11e2a4c555de3cde7defb24d1;hpb=72ccbd6730241771e6ba86b6a5b62597b4c7e2f4;p=vchess.git diff --git a/client/src/translations/rules/Dark/en.pug b/client/src/translations/rules/Dark/en.pug index a0865682..21ef8567 100644 --- a/client/src/translations/rules/Dark/en.pug +++ b/client/src/translations/rules/Dark/en.pug @@ -1,38 +1,30 @@ p.boxed - | You only see what your pieces can reach. Incomplete information game. - -h3 Divergences - -p. - Incomplete information version of the orthodox game - (with randomized initial position). - -h3 Basics + | You only see what your pieces can reach. Incomplete information game. p. - Before every move, players see only what their pieces can reach. - That is to say: empty squares where your pieces can go, - but also occupied squares where captures can be made. - For example on the illustration next, after 1.e4 d5 white sees a black - pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks. - The f5 square is visible (and empty) because of the - special case of pawn capture. + Before every move, players see only what their pieces can reach. + That is to say: empty squares where your pieces can go, + but also occupied squares where captures can be made. + For example on the illustration next, after 1.e4 d5 white sees a black + pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks. + The f5 square is visible (and empty) because of the + special case of pawn capture. figure.diagram-container - .diagram - | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5: - figcaption Standard initial position after 1.e4 d5 + .diagram + | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5: + figcaption Standard initial position after 1.e4 d5 p. - Choose your move carefully, based on what you can infer from the - opponent's past moves. Counting material, in particular, is crucial. - Be careful to block the attacking lines toward your king too. - Good luck! + Choose your move carefully, based on what you can infer from the + opponent's past moves. Counting material is important. + Be careful to block the attacking lines toward your king too. + Good luck! p. - Note: the bot is not cheating - it really uses only the information - described earlier. Moreover, it is very basic and clearly less - challenging that a human. But it may be a fun start :) + Note: the bot is not cheating - it really uses only the information + described earlier. Moreover, it is very basic and clearly less + challenging that a human. But it may be a fun start :) h3 End of the game @@ -41,8 +33,8 @@ p Win by capturing the enemy king (no checks, no stalemate). h3 More information p - | I discovered this variant on - a(href="https://www.buho21.com/") Buho21 - | , which is a nice website but its spirit is very different than here - | (ranking system, VIP membership or ads, etc.). - | It seemed to be the only place to play DarkChess in live. + | I discovered this variant on + a(href="https://www.buho21.com/") Buho21 + | , which is a nice website but its spirit is very different than here + | (ranking system, VIP membership or ads, etc.). + | It seemed to be the only place to play DarkChess in live.