X-Git-Url: https://git.auder.net/assets/icon_infos.svg?a=blobdiff_plain;ds=sidebyside;f=client%2Fsrc%2Fviews%2FGame.vue;h=e7db9729754bc2584dfeddaffb63c046bf7cc22c;hb=585d095517ca2aedab8ad125cc7c39b90e13d5cc;hp=18a28366f9d1c0d6a2b505c2962cb297a1329097;hpb=96aa6f038885b1c0bb04b71c59cb767553051fc8;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 18a28366..e7db9729 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -7,7 +7,13 @@ main ) .card.text-center label.modal-close(for="modalInfo") - p(v-html="infoMessage") + p + span {{ st.tr["Rematch in progress:"] }} + a( + :href="'#/game/' + rematchId" + onClick="document.getElementById('modalInfo').checked=false" + ) + | {{ "#/game/" + rematchId }} input#modalChat.modal( type="checkbox" @click="resetChatColor()" @@ -161,7 +167,7 @@ export default { virtualClocks: [], vr: null, //"variant rules" object initialized from FEN drawOffer: "", - infoMessage: "", + rematchId: "", rematchOffer: "", lastateAsked: false, people: {}, //players + observers @@ -701,14 +707,7 @@ export default { }); urlRid += onlineSid[Math.floor(Math.random() * onlineSid.length)]; } - this.infoMessage = - this.st.tr["Rematch in progress:"] + - " " + - "#/game/" + - gameInfo.id + urlRid + - ""; + this.rematchId = gameInfo.id + urlRid; document.getElementById("modalInfo").checked = true; } break; @@ -833,7 +832,7 @@ export default { if (!err) { if (this.st.settings.sound) new Audio("/sounds/newgame.flac").play().catch(() => {}); - callback(); + if (!!callback) callback(); this.$router.push("/game/" + gameInfo.id); } }); @@ -938,14 +937,9 @@ export default { if (game.score == "*") { // Set clocks + initime game.initime = [0, 0]; - if (L >= 1) { - const gameLastupdate = game.moves[L-1].played; - game.initime[L % 2] = gameLastupdate; - if (L >= 2) { - game.clocks[L % 2] = - tc.mainTime - (Date.now() - gameLastupdate) / 1000; - } - } + if (L >= 1) game.initime[L % 2] = game.moves[L-1].played; + // NOTE: game.clocks shouldn't be computed right now: + // job will be done in re_setClocks() called soon below. } // Sort chat messages from newest to oldest game.chats.sort((c1, c2) => {