&& Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
{
this.kingPos[c] = [-1,-1];
- this.flags[c] = [false,false];
+ this.castleFlags[c] = [false,false];
}
// Did we explode opponent king ?
&& Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
{
this.kingPos[oppCol] = [-1,-1];
- this.flags[oppCol] = [false,false];
+ this.castleFlags[oppCol] = [false,false];
}
else
{
if (Math.abs(move.end.x-oppFirstRank) <= 1)
{
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
- this.flags[oppCol][0] = false;
+ this.castleFlags[oppCol][0] = false;
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
- this.flags[oppCol][1] = false;
+ this.castleFlags[oppCol][1] = false;
}
}
}
getCheckSquares(move)
{
const c = this.getOppCol(this.turn);
- const saveKingPos = this.kingPos[c]; //king might explode
+ // King might explode:
+ const saveKingPos = JSON.parse(JSON.stringify(this.kingPos[c]));
this.play(move);
let res = [ ];
if (this.kingPos[c][0] < 0)
res = [saveKingPos];
else if (this.isAttacked(this.kingPos[c], this.getOppCol(c)))
- res = [ this.kingPos[c] ]
+ res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ]
this.undo(move);
return res;
}