Fix magnetic promotions, attempt to fix Alice chess
[vchess.git] / public / javascripts / components / game.js
index 1863285..ca8a6bf 100644 (file)
@@ -412,7 +412,6 @@ Vue.component('my-game', {
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
-                       console.log("Receive message: " + data.code);
                        switch (data.code)
                        {
                                case "newgame": //opponent found
@@ -575,7 +574,7 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       const fen = fenInit || VariantRules.GenRandInitFen();
+                       const fen = "pppppppp/rnbqkbnr/8/8/8/8/PPPPPPPP/ROBQKBOR 1111"; //fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
                        if (mode=="human" && !oppId)
@@ -673,7 +672,7 @@ Vue.component('my-game', {
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
                                let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
+                               this.possibleMoves = true//this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
                                e.target.parentNode.appendChild(this.selectedPiece);