elementArray.push(gameDiv);
if (!!this.vr.reserve)
{
+ const shiftIdx = (this.mycolor=="w" ? 0 : 1);
let myReservePiecesArray = [];
for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
{
myReservePiecesArray.push(h('div',
{
'class': {'board':true, ['board'+sizeY]:true},
- attrs: { id: this.getSquareId({x:sizeX,y:i}) }
+ attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
},
[
h('img',
oppReservePiecesArray.push(h('div',
{
'class': {'board':true, ['board'+sizeY]:true},
- attrs: { id: this.getSquareId({x:sizeX,y:i}) }
+ attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
},
[
h('img',
"col-lg-6":true,
"col-lg-offset-3":true,
},
- // NOTE: click = mousedown + mouseup --> what about smartphone?!
+ // NOTE: click = mousedown + mouseup
on: {
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchdown: this.mousedown,
- touchmove: this.mousemove,
- touchup: this.mouseup,
+// touchstart: this.mousedown, //TODO...
+// touchmove: this.mousemove,
+// touchend: this.mouseup,
},
},
elementArray
},
mousedown: function(e) {
e = e || window.event;
+ let ingame = false;
+ let elem = e.target;
+ while (!ingame && elem !== null)
+ {
+ if (elem.classList.contains("game"))
+ {
+ ingame = true;
+ break;
+ }
+ elem = elem.parentElement;
+ }
+ if (!ingame) //let default behavior (click on button...)
+ return;
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
? this.vr.getPossibleMovesFrom(startSquare)
: [];
- e.target.parentNode.appendChild(this.selectedPiece);
+ // Next line add moving piece just after current image (required for Crazyhouse reserve)
+ e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
}
},
mousemove: function(e) {