};
},
render(h) {
- const [sizeX,sizeY] = VariantRules.size;
+ const [sizeX,sizeY] = [V.size.x,V.size.y];
const smallScreen = (window.innerWidth <= 420);
// Precompute hints squares to facilitate rendering
let hintSquares = doubleArray(sizeX, sizeY, false);
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-eog" },
+ attrs: { "role": "dialog", "aria-labelledby": "eogMessage" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "eogMessage" },
"class": { "section": true },
domProps: { innerHTML: eogMessage },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" },
+ attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "newGameTxt" },
"class": { "section": true },
domProps: { innerHTML: "New game" },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
+ attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "titleFenedit" },
"class": { "section": true },
domProps: { innerHTML: "Position + flags (FEN):" },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-settings" },
+ attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "settingsTitle" },
"class": { "section": true },
domProps: { innerHTML: "Preferences" },
}
this.endGame(this.mycolor=="w"?"0-1":"1-0");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
- const fen = "3N1K2/2n2q2/P1R1kPnN/p3b1p1/b7/5Q2/4r3/8 0000";//fenInit || VariantRules.GenRandInitFen();
+ const fen = fenInit || VariantRules.GenRandInitFen();
console.log(fen); //DEBUG
if (mode=="human" && !oppId)
{
const storageVariant = localStorage.getItem("variant");
if (!!storageVariant && storageVariant !== variant)
- {
- alert("Finish your " + storageVariant + " game first!");
- return;
- }
+ return alert("Finish your " + storageVariant + " game first!");
// Send game request and wait..
localStorage["newgame"] = variant;
this.seek = true;
}
else if (mode == "computer")
{
- this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b';
+ this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
if (this.mycolor == 'b')
setTimeout(this.playComputerMove, 500);
}
const compMove = this.vr.getComputerMove();
// (first move) HACK: avoid selecting elements before they appear on page:
const delay = Math.max(500-(Date.now()-timeStart), 0);
- setTimeout(() => this.play(compMove, "animate"), delay);
+ setTimeout(() => {
+ if (this.mode == "computer") //Warning: mode could have changed!
+ this.play(compMove, "animate")
+ }, delay);
},
// Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
getSquareId: function(o) {