import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
-import { extractTime } from "@/utils/timeControl";
export default {
name: "my-hall",
components: {
},
created: function() {
// Always add myself to players' list
- this.people.push(this.st.user);
+ const my = this.st.user;
+ this.people.push({sid:my.sid, id:my.id, name:my.name});
// Retrieve live challenge (not older than 30 minute) if any:
const chall = JSON.parse(localStorage.getItem("challenge") || "false");
if (!!chall)
"GET",
{uid: this.st.user.id},
response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- Array.prototype.push.apply(this.challenges, response.challenges);
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ const uids = response.challenges.map(c => { return c.uid });
+ ajax("/users",
+ "GET",
+ { ids: uids },
+ names => {
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ // (just players names in fact)
+ const from = {name: names[c.uid], id: c.uid};
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({}, c, {type: type, vname: vname, from: from});
+ })
+ )
+ }
+ );
}
);
}
if (this.st.user.id > 0)
{
this.st.conn.send(JSON.stringify(
- {code:"identity", user:this.st.user, target:data.from}));
+ // people[0] instead of st.user to avoid sending email
+ {code:"identity", user:this.people[0], target:data.from}));
}
break;
}
}
case "newgame":
{
+ // TODO: next line required ?!
+ //ArrayFun.remove(this.challenges, c => c.id == data.cid);
// New game just started: data contain all information
- if (data.gameInfo.type == "live")
+ if (this.classifyObject(data.gameInfo) == "live")
this.startNewGame(data.gameInfo);
else
{
{
// NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ localStorage.removeItem("challenge"); //in case of
break;
}
case "connect":
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
+ if (ctype == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to play correspondance games");
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
// NOTE: vname and type are redundant (can be deduced from timeControl + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.st.user;
+ chall.from = this.people[0]; //avoid sending email
this.challenges.push(chall);
localStorage.setItem("challenge", JSON.stringify(chall));
document.getElementById("modalNewgame").checked = false;
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
},
clickChallenge: function(c) {
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ // NOTE: deletechallenge event might be redundant (but it's easier this way)
+ this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
const myChallenge = (c.from.sid == this.st.user.sid //live
|| (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
if (!myChallenge)
}
if (c.accepted)
{
- c.seat = this.st.user;
+ c.seat = this.people[0]; //avoid sending email
this.launchGame(c);
}
else
}
else
localStorage.removeItem("challenge");
- // In all cases, the challenge is consumed:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- // NOTE: deletechallenge event might be redundant (but it's easier this way)
- this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
if (c.type == "corr")
{
ajax(
"/challenges",
"DELETE",
- {id: this.challenges[cIdx].id}
+ {id: c.id}
);
}
},
timeControl: c.timeControl,
};
this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:c.seat.sid}));
+ gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
if (c.type == "live")
this.startNewGame(gameInfo);
else //corr: game only on server
"POST",
{gameInfo: gameInfo}
);
+ // TODO: redirection here
}
},
// NOTE: for live games only (corr games start on the server)
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //timer starts after first 2 half-moves
+ initime: [0, 0], //initialized later
score: "*",
});
GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
- // TODO: redirect to game
+ this.$router.push("/game/" + gameInfo.gameId);
},
},
};