const L = this.firstMove.length;
const fm = this.firstMove[L-1];
switch (fm.end.effect) {
- // case 0: a click is required (banana or bomb)
case "kingboo":
// Exchange position with any piece,
// except pawns if arriving on last rank.
// Helper for getBasicMove()
getRandomSquare([x, y], steps) {
+ const color = this.turn;
const validSteps = steps.filter(s => {
const [i, j] = [x + s[0], y + s[1]];
return (
V.OnBoard(i, j) &&
- (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a')
+ (this.board[i][j] == V.EMPTY || this.getColor(i, j) != color)
);
});
if (validSteps.length == 0)