},
computed: {
showMoves: function() {
- return this.game.score != "*" || (window.V && V.ShowMoves == "all");
+ return this.game.score != "*" || (this.vr && this.vr.ShowMoves == "all");
},
showTurn: function() {
- return this.game.score == '*' && window.V && V.ShowMoves != "all";
+ return this.game.score == '*' && this.vr && this.vr.ShowMoves != "all";
},
turn: function() {
- return this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"];
+ return this.vr
+ ? this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"]
+ : "";
},
canAnalyze: function() {
- return this.game.mode != "analyze" && window.V && V.CanAnalyze;
+ return this.game.mode != "analyze" && this.vr && this.vr.CanAnalyze;
},
allowDownloadPGN: function() {
- return this.game.score != "*" || (window.V && V.ShowMoves == "all");
+ return this.game.score != "*" || (this.vr && this.vr.ShowMoves == "all");
}
},
created: function() {
this.vr.re_init(this.moves[index].fen);
this.cursor = index;
this.lastMove = this.moves[index];
+ this.incheck = this.vr.getCheckSquares(this.vr.turn);
},
gotoBegin: function() {
if (this.cursor == -1) return;
this.cursor = -1;
this.lastMove = null;
}
+ this.incheck = this.vr.getCheckSquares(this.vr.turn);
},
gotoEnd: function() {
if (this.cursor == this.moves.length - 1) return;