return V.ShowMoves;
}
+ // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn)
+ get showFirstTurn() {
+ return false;
+ }
+
// Some variants always show the same orientation
static get CanFlip() {
return true;
this.getEnpassantCaptures([x, y], pawnShiftX)
);
}
-
return pMoves;
}