+ if (!!moves && moves.length > 0) //imply continuation
+ {
+ const oppCol = this.vr.turn;
+ const lastMove = moves[moves.length-1];
+ this.vr.undo(lastMove);
+ this.incheck = this.vr.underCheck(lastMove, oppCol);
+ this.vr.play(lastMove, "ingame");
+ }