const L = this.sentryPush.length;
if (!!this.sentryPush[L-1] && this.subTurn == 1) {
// Delete moves walking back on sentry push path
const L = this.sentryPush.length;
if (!!this.sentryPush[L-1] && this.subTurn == 1) {
// Delete moves walking back on sentry push path