projects
/
vchess.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Fix Konane and Yote computer play + a few bugs
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
6502679
..
0549139
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-22,8
+22,8
@@
export const Move = class Move {
constructor(o) {
this.appear = o.appear;
this.vanish = o.vanish;
constructor(o) {
this.appear = o.appear;
this.vanish = o.vanish;
- this.start = o.start
? o.start :
{ x: o.vanish[0].x, y: o.vanish[0].y };
- this.end = o.end
? o.end :
{ x: o.appear[0].x, y: o.appear[0].y };
+ this.start = o.start
||
{ x: o.vanish[0].x, y: o.vanish[0].y };
+ this.end = o.end
||
{ x: o.appear[0].x, y: o.appear[0].y };
}
};
}
};
@@
-136,6
+136,11
@@
export const ChessRules = class ChessRules {
return false;
}
return false;
}
+ // At some stages, some games could wait clicks only:
+ onlyClick() {
+ return false;
+ }
+
// Some variants use click infos:
doClick() {
return null;
// Some variants use click infos:
doClick() {
return null;
@@
-163,7
+168,6
@@
export const ChessRules = class ChessRules {
// Check if FEN describes a board situation correctly
static IsGoodFen(fen) {
// Check if FEN describes a board situation correctly
static IsGoodFen(fen) {
-console.log("ddd");
const fenParsed = V.ParseFen(fen);
// 1) Check position
if (!V.IsGoodPosition(fenParsed.position)) return false;
const fenParsed = V.ParseFen(fen);
// 1) Check position
if (!V.IsGoodPosition(fenParsed.position)) return false;
@@
-663,7
+667,7
@@
console.log("ddd");
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
- return []; //never reached
+ return []; //never reached
(but some variants may use it: Bario...)
}
// Build a regular move from its initial and destination squares.
}
// Build a regular move from its initial and destination squares.
@@
-714,7
+718,7
@@
console.log("ddd");
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
+ if (
!!
oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
i += step[0];
j += step[1];
}
@@
-1073,8
+1077,7
@@
console.log("ddd");
V.OnBoard(rx, ry) &&
this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
V.OnBoard(rx, ry) &&
this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
- this.getColor(rx, ry) == color &&
- this.canTake([rx, ry], [x, y]) //for Paco-Sako (TODO: necessary?)
+ this.getColor(rx, ry) == color
) {
return true;
}
) {
return true;
}