// Can I take something ? If yes, do it if it seems good...
if (move.vanish.length == 2 && move.vanish[1].c != color) {
- //avoid castle
+ // OK this isn't a castling move
const myPieceVal = V.VALUES[move.appear[0].p];
const hisPieceVal = V.VALUES[move.vanish[1].p];
- if (myPieceVal <= hisPieceVal) move.eval = hisPieceVal - myPieceVal + 2;
- //favor captures
+ // Favor captures
+ if (myPieceVal <= hisPieceVal) move.eval = hisPieceVal - myPieceVal + 1;
else {
// Taking a pawn with minor piece,
// or minor piece or pawn with a rook,
// or anything but a queen with a queen,
// or anything with a king.
- // ==> Do it at random, although
- // this is clearly inferior to what a human can deduce...
- move.eval = Math.random() < 0.5 ? 1 : -1;
+ move.eval = hisPieceVal - myPieceVal;
+ //Math.random() < 0.5 ? 1 : -1;
}
}
}