Commit | Line | Data |
---|---|---|
fd373b27 | 1 | // TODO: envoyer juste "light move", sans FEN ni notation ...etc |
2305d34a | 2 | // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) |
fd373b27 BA |
3 | |
4 | // Game logic on a variant page: 3 modes, analyze, computer or human | |
1d184b4c | 5 | Vue.component('my-game', { |
fd373b27 | 6 | // gameId: to find the game in storage (assumption: it exists) |
81bc1102 | 7 | // fen: to start from a FEN without identifiers (analyze mode) |
d44df0b0 | 8 | props: ["conn","gameId","fen","mode","allowChat","allowMovelist"], |
1d184b4c BA |
9 | data: function() { |
10 | return { | |
81da2786 | 11 | // if oppid == "computer" then mode = "computer" (otherwise human) |
3a609580 | 12 | myid: "", //our ID, always set |
fd373b27 | 13 | //this.myid = localStorage.getItem("myid") |
1d184b4c | 14 | oppid: "", //opponent ID in case of HH game |
81da2786 BA |
15 | score: "*", //'*' means 'unfinished' |
16 | mycolor: "w", | |
fd373b27 | 17 | oppConnected: false, //TODO? |
3840e240 | 18 | pgnTxt: "", |
a897b421 | 19 | // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always |
e6dcb115 | 20 | sound: parseInt(localStorage["sound"] || "2"), |
643479f8 BA |
21 | // Web worker to play computer moves without freezing interface: |
22 | compWorker: new Worker('/javascripts/playCompMove.js'), | |
23 | timeStart: undefined, //time when computer starts thinking | |
fd373b27 | 24 | vr: null, //VariantRules object, describing the game state + rules |
d44df0b0 BA |
25 | endgameMessage: "", |
26 | orientation: "w", | |
27 | ||
28 | moves: [], //TODO: initialize if gameId is defined... | |
81bc1102 BA |
29 | // orientation :: button flip |
30 | // userColor: given by gameId, or fen (if no game Id) | |
31 | // gameOver: known if gameId; otherwise assue false | |
32 | // lastMove: update after every play, initialize with last move from list (if continuation) | |
33 | //orientation ? userColor ? gameOver ? lastMove ? | |
34 | ||
1d184b4c BA |
35 | }; |
36 | }, | |
fd08ab2c BA |
37 | watch: { |
38 | fen: function(newFen) { | |
39 | this.vr = new VariantRules(newFen); | |
40 | }, | |
d44df0b0 BA |
41 | gameId: function() { |
42 | this.loadGame(); | |
43 | }, | |
fd08ab2c | 44 | }, |
81da2786 | 45 | computed: { |
81da2786 | 46 | showChat: function() { |
fd373b27 | 47 | return this.allowChat && this.mode=='human' && this.score != '*'; |
81da2786 BA |
48 | }, |
49 | showMoves: function() { | |
fd373b27 BA |
50 | return this.allowMovelist && window.innerWidth >= 768; |
51 | }, | |
52 | showFen: function() { | |
53 | return variant.name != "Dark" || this.score != "*"; | |
c794dbb8 BA |
54 | }, |
55 | }, | |
81da2786 | 56 | // Modal end of game, and then sub-components |
fd373b27 BA |
57 | // TODO: provide chat parameters (connection, players ID...) |
58 | // and alwo moveList parameters (just moves ?) | |
59 | // TODO: connection + turn indicators en haut à droite (superposé au menu) | |
60 | // TODO: controls: abort, clear, resign, draw (avec confirm box) | |
61 | // et si partie terminée : (mode analyse) just clear, back / play | |
62 | // + flip button toujours disponible | |
63 | // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO]) | |
81da2786 BA |
64 | template: ` |
65 | <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2"> | |
66 | <input id="modal-eog" type="checkbox" class="modal"/> | |
67 | <div role="dialog" aria-labelledby="eogMessage"> | |
68 | <div class="card smallpad small-modal text-center"> | |
fd373b27 BA |
69 | <label for="modal-eog" class="modal-close"> |
70 | </label> | |
71 | <h3 id="eogMessage" class="section"> | |
72 | {{ endgameMessage }} | |
73 | </h3> | |
936dc463 BA |
74 | </div> |
75 | </div> | |
fd373b27 BA |
76 | <my-chat v-if="showChat"> |
77 | </my-chat> | |
d44df0b0 | 78 | <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play"> |
fd373b27 | 79 | </my-board> |
d44df0b0 | 80 | <div v-if="showFen && !!vr" id="fen-div" class="section-content"> |
fd373b27 BA |
81 | <p id="fen-string" class="text-center"> |
82 | {{ vr.getFen() }} | |
83 | </p> | |
84 | </div> | |
81da2786 | 85 | <div id="pgn-div" class="section-content"> |
fd373b27 BA |
86 | <a id="download" href: "#"> |
87 | </a> | |
81da2786 | 88 | <button id="downloadBtn" @click="download"> |
d44df0b0 | 89 | {{ translate("Download PGN") }} |
81da2786 | 90 | </button> |
fd373b27 BA |
91 | </div> |
92 | <my-move-list v-if="showMoves"> | |
93 | </my-move-list> | |
81da2786 BA |
94 | </div> |
95 | `, | |
1d184b4c | 96 | created: function() { |
81bc1102 | 97 | |
d44df0b0 BA |
98 | // console.log(this.fen); |
99 | // console.log(this.gameId); | |
100 | if (!!this.gameId) | |
101 | this.loadGame(); | |
102 | else if (!!this.fen) | |
103 | this.vr = new VariantRules(this.fen); | |
fd373b27 | 104 | // TODO: after game, archive in indexedDB |
067c675b | 105 | // TODO: this events listener is central. Refactor ? How ? |
d35f20e4 | 106 | const socketMessageListener = msg => { |
1d184b4c | 107 | const data = JSON.parse(msg.data); |
edcd679a | 108 | let L = undefined; |
1d184b4c BA |
109 | switch (data.code) |
110 | { | |
1d184b4c | 111 | case "newmove": //..he played! |
8d7e2786 | 112 | this.play(data.move, (variant.name!="Dark" ? "animate" : null)); |
1d184b4c | 113 | break; |
f3802fcd | 114 | case "pong": //received if we sent a ping (game still alive on our side) |
56a683cd BA |
115 | if (this.gameId != data.gameId) |
116 | break; //games IDs don't match: definitely over... | |
1d184b4c | 117 | this.oppConnected = true; |
f3802fcd | 118 | // Send our "last state" informations to opponent |
edcd679a | 119 | L = this.vr.moves.length; |
a29d9d6b | 120 | this.conn.send(JSON.stringify({ |
56a683cd BA |
121 | code: "lastate", |
122 | oppid: this.oppid, | |
123 | gameId: this.gameId, | |
124 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
125 | movesCount: L, | |
a29d9d6b | 126 | })); |
1d184b4c | 127 | break; |
56a683cd | 128 | case "lastate": //got opponent infos about last move |
edcd679a | 129 | L = this.vr.moves.length; |
56a683cd BA |
130 | if (this.gameId != data.gameId) |
131 | break; //games IDs don't match: nothing we can do... | |
132 | // OK, opponent still in game (which might be over) | |
edcd679a | 133 | if (this.score != "*") |
a29d9d6b | 134 | { |
56a683cd | 135 | // We finished the game (any result possible) |
a29d9d6b | 136 | this.conn.send(JSON.stringify({ |
56a683cd BA |
137 | code: "lastate", |
138 | oppid: data.oppid, | |
139 | gameId: this.gameId, | |
140 | score: this.score, | |
a29d9d6b BA |
141 | })); |
142 | } | |
56a683cd BA |
143 | else if (!!data.score) //opponent finished the game |
144 | this.endGame(data.score); | |
145 | else if (data.movesCount < L) | |
a29d9d6b BA |
146 | { |
147 | // We must tell last move to opponent | |
a29d9d6b | 148 | this.conn.send(JSON.stringify({ |
56a683cd BA |
149 | code: "lastate", |
150 | oppid: this.oppid, | |
edcd679a | 151 | gameId: this.gameId, |
56a683cd BA |
152 | lastMove: this.vr.moves[L-1], |
153 | movesCount: L, | |
a29d9d6b BA |
154 | })); |
155 | } | |
56a683cd | 156 | else if (data.movesCount > L) //just got last move from him |
a29d9d6b | 157 | this.play(data.lastMove, "animate"); |
ecf44502 | 158 | break; |
1d184b4c | 159 | case "resign": //..you won! |
dfb4afc1 | 160 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c | 161 | break; |
f3802fcd | 162 | // TODO: also use (dis)connect info to count online players? |
1d184b4c BA |
163 | case "connect": |
164 | case "disconnect": | |
4f7723a1 | 165 | if (this.mode=="human" && this.oppid == data.id) |
1d184b4c | 166 | this.oppConnected = (data.code == "connect"); |
4f7723a1 | 167 | if (this.oppConnected && this.score != "*") |
3a609580 BA |
168 | { |
169 | // Send our name to the opponent, in case of he hasn't it | |
170 | this.conn.send(JSON.stringify({ | |
171 | code:"myname", name:this.myname, oppid: this.oppid})); | |
172 | } | |
1d184b4c BA |
173 | break; |
174 | } | |
175 | }; | |
067c675b | 176 | |
d35f20e4 | 177 | const socketCloseListener = () => { |
d35f20e4 BA |
178 | this.conn.addEventListener('message', socketMessageListener); |
179 | this.conn.addEventListener('close', socketCloseListener); | |
180 | }; | |
d35f20e4 BA |
181 | this.conn.onmessage = socketMessageListener; |
182 | this.conn.onclose = socketCloseListener; | |
81da2786 | 183 | |
067c675b | 184 | // Computer moves web worker logic: (TODO: also for observers in HH games) |
8d7e2786 | 185 | this.compWorker.postMessage(["scripts",variant.name]); |
643479f8 BA |
186 | const self = this; |
187 | this.compWorker.onmessage = function(e) { | |
aa78cc74 | 188 | let compMove = e.data; |
78bab51e BA |
189 | if (!compMove) |
190 | return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) | |
6e62b1c7 BA |
191 | if (!Array.isArray(compMove)) |
192 | compMove = [compMove]; //to deal with MarseilleRules | |
193 | // TODO: imperfect attempt to avoid ghost move: | |
194 | compMove.forEach(m => { m.computer = true; }); | |
643479f8 BA |
195 | // (first move) HACK: small delay to avoid selecting elements |
196 | // before they appear on page: | |
197 | const delay = Math.max(500-(Date.now()-self.timeStart), 0); | |
198 | setTimeout(() => { | |
8d7e2786 | 199 | const animate = (variant.name!="Dark" ? "animate" : null); |
aa78cc74 | 200 | if (self.mode == "computer") //warning: mode could have changed! |
5915f720 | 201 | self.play(compMove[0], animate); |
6e62b1c7 BA |
202 | if (compMove.length == 2) |
203 | setTimeout( () => { | |
204 | if (self.mode == "computer") | |
5915f720 | 205 | self.play(compMove[1], animate); |
78bab51e | 206 | }, 750); |
643479f8 BA |
207 | }, delay); |
208 | } | |
1d184b4c | 209 | }, |
d44df0b0 | 210 | // this.conn est une prop, donnée depuis variant.js |
fd373b27 BA |
211 | //dans variant.js (plutôt room.js) conn gère aussi les challenges |
212 | // Puis en webRTC, repenser tout ça. | |
81da2786 | 213 | methods: { |
d44df0b0 BA |
214 | translate: translate, |
215 | loadGame: function() { | |
216 | // TODO: load this.gameId ... | |
217 | }, | |
fd373b27 BA |
218 | setEndgameMessage: function(score) { |
219 | let eogMessage = "Undefined"; | |
220 | switch (score) | |
221 | { | |
222 | case "1-0": | |
223 | eogMessage = translations["White win"]; | |
224 | break; | |
225 | case "0-1": | |
226 | eogMessage = translations["Black win"]; | |
227 | break; | |
228 | case "1/2": | |
229 | eogMessage = translations["Draw"]; | |
230 | break; | |
231 | case "?": | |
232 | eogMessage = "Unfinished"; | |
233 | break; | |
234 | } | |
235 | this.endgameMessage = eogMessage; | |
236 | }, | |
01ca2adc | 237 | download: function() { |
edcd679a | 238 | // Variants may have special PGN structure (so next function isn't defined here) |
fd373b27 BA |
239 | // TODO: get fenStart from local game (using gameid) |
240 | const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode); | |
01ca2adc BA |
241 | // Prepare and trigger download link |
242 | let downloadAnchor = document.getElementById("download"); | |
243 | downloadAnchor.setAttribute("download", "game.pgn"); | |
edcd679a | 244 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
01ca2adc BA |
245 | downloadAnchor.click(); |
246 | }, | |
fd373b27 BA |
247 | showScoreMsg: function(score) { |
248 | this.setEndgameMessage(score); | |
ecf44502 | 249 | let modalBox = document.getElementById("modal-eog"); |
186516b8 | 250 | modalBox.checked = true; |
1a788978 BA |
251 | setTimeout(() => { modalBox.checked = false; }, 2000); |
252 | }, | |
253 | endGame: function(score) { | |
254 | this.score = score; | |
56a683cd BA |
255 | if (["human","computer"].includes(this.mode)) |
256 | { | |
257 | const prefix = (this.mode=="computer" ? "comp-" : ""); | |
258 | localStorage.setItem(prefix+"score", score); | |
259 | } | |
fd373b27 | 260 | this.showScoreMsg(score); |
3a609580 BA |
261 | if (this.mode == "human" && this.oppConnected) |
262 | { | |
263 | // Send our nickname to opponent | |
264 | this.conn.send(JSON.stringify({ | |
265 | code:"myname", name:this.myname, oppid:this.oppid})); | |
266 | } | |
fd373b27 BA |
267 | // TODO: what about cursor ? |
268 | //this.cursor = this.vr.moves.length; //to navigate in finished game | |
1d184b4c | 269 | }, |
067c675b BA |
270 | resign: function(e) { |
271 | this.getRidOfTooltip(e.currentTarget); | |
272 | if (this.mode == "human" && this.oppConnected) | |
273 | { | |
274 | try { | |
275 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
276 | } catch (INVALID_STATE_ERR) { | |
277 | return; //socket is not ready (and not yet reconnected) | |
278 | } | |
279 | } | |
280 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
281 | }, | |
1d184b4c | 282 | playComputerMove: function() { |
643479f8 BA |
283 | this.timeStart = Date.now(); |
284 | this.compWorker.postMessage(["askmove"]); | |
1d184b4c | 285 | }, |
fd373b27 BA |
286 | animateMove: function(move) { |
287 | let startSquare = document.getElementById(this.getSquareId(move.start)); | |
288 | let endSquare = document.getElementById(this.getSquareId(move.end)); | |
289 | let rectStart = startSquare.getBoundingClientRect(); | |
290 | let rectEnd = endSquare.getBoundingClientRect(); | |
291 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
292 | let movingPiece = | |
293 | document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); | |
294 | // HACK for animation (with positive translate, image slides "under background") | |
295 | // Possible improvement: just alter squares on the piece's way... | |
296 | squares = document.getElementsByClassName("board"); | |
297 | for (let i=0; i<squares.length; i++) | |
298 | { | |
299 | let square = squares.item(i); | |
300 | if (square.id != this.getSquareId(move.start)) | |
301 | square.style.zIndex = "-1"; | |
302 | } | |
303 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
304 | translation.y + "px)"; | |
305 | movingPiece.style.transitionDuration = "0.2s"; | |
306 | movingPiece.style.zIndex = "3000"; | |
307 | setTimeout( () => { | |
308 | for (let i=0; i<squares.length; i++) | |
309 | squares.item(i).style.zIndex = "auto"; | |
310 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
311 | this.play(move); //TODO: plutôt envoyer message "please play" | |
312 | }, 250); | |
313 | }, | |
314 | play: function(move, programmatic) { | |
315 | if (!!programmatic) //computer or human opponent | |
316 | return this.animateMove(move); | |
317 | // Not programmatic, or animation is over | |
318 | if (!move.notation) | |
319 | move.notation = this.vr.getNotation(move); | |
320 | this.vr.play(move); | |
321 | if (!move.fen) | |
322 | move.fen = this.vr.getFen(); | |
323 | if (this.sound == 2) | |
324 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
325 | if (this.mode == "human") | |
326 | { | |
327 | updateStorage(move); //after our moves and opponent moves | |
328 | if (this.vr.turn == this.userColor) | |
329 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); | |
330 | } | |
331 | else if (this.mode == "computer") | |
332 | { | |
333 | // Send the move to web worker (including his own moves) | |
334 | this.compWorker.postMessage(["newmove",move]); | |
335 | } | |
336 | if (this.score == "*" || this.mode == "analyze") | |
337 | { | |
338 | // Stack move on movesList | |
339 | this.moves.push(move); | |
340 | } | |
341 | // Is opponent in check? | |
342 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
343 | const score = this.vr.getCurrentScore(); | |
344 | if (score != "*") | |
345 | { | |
346 | if (["human","computer"].includes(this.mode)) | |
347 | this.endGame(score); | |
348 | else //just show score on screen (allow undo) | |
349 | this.showScoreMsg(score); | |
350 | // TODO: notify end of game (give score) | |
351 | } | |
352 | else if (this.mode == "computer" && this.vr.turn != this.userColor) | |
353 | this.playComputerMove(); | |
354 | }, | |
355 | undo: function(move) { | |
356 | this.vr.undo(move); | |
357 | if (this.sound == 2) | |
358 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
359 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
360 | if (this.mode == "analyze") | |
361 | this.moves.pop(); | |
362 | }, | |
1d184b4c BA |
363 | }, |
364 | }) | |
fd373b27 | 365 | // cursor + ........ |
067c675b BA |
366 | //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" |
367 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
368 | //comme sur lichess | |
fd373b27 BA |
369 | // |
370 | //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB |