return false;
}
+ // Some games are drawn unusually (bottomr right corner is black)
+ static get DarkBottomRight() {
+ return false;
+ }
+
// Some variants require lines drawing
static get Lines() {
if (V.Monochrome) {
return null;
}
+ // In some variants, the player who repeat a position loses
+ static get LoseOnRepetition() {
+ return false;
+ }
+
// Some variants use click infos:
doClick() {
return null;