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Add Perfect Chess, fix a bug in BaseGame when moving while choosing a promotion,...
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
3446a03
..
65e96cf
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-11,6
+11,7
@@
div#baseGame
#gameContainer
#boardContainer
Board(
#gameContainer
#boardContainer
Board(
+ ref="board"
:vr="vr"
:last-move="lastMove"
:analyze="game.mode=='analyze'"
:vr="vr"
:last-move="lastMove"
:analyze="game.mode=='analyze'"
@@
-306,6
+307,8
@@
export default {
},
// "light": if gotoMove() or gotoEnd()
play: function(move, received, light, noemit) {
},
// "light": if gotoMove() or gotoEnd()
play: function(move, received, light, noemit) {
+ // Freeze while choices are shown:
+ if (this.$refs["board"].choices.length > 0) return;
if (!!noemit) {
if (this.inPlay) {
// Received moves in observed games can arrive too fast:
if (!!noemit) {
if (this.inPlay) {
// Received moves in observed games can arrive too fast:
@@
-445,6
+448,8
@@
export default {
},
// "light": if gotoMove() or gotoBegin()
undo: function(move, light) {
},
// "light": if gotoMove() or gotoBegin()
undo: function(move, light) {
+ // Freeze while choices are shown:
+ if (this.$refs["board"].choices.length > 0) return;
if (this.inMultimove) {
this.cancelCurrentMultimove();
this.incheck = this.vr.getCheckSquares(this.vr.turn);
if (this.inMultimove) {
this.cancelCurrentMultimove();
this.incheck = this.vr.getCheckSquares(this.vr.turn);
@@
-467,6
+472,7
@@
export default {
}
},
gotoMove: function(index) {
}
},
gotoMove: function(index) {
+ if (this.$refs["board"].choices.length > 0) return;
if (this.inMultimove) this.cancelCurrentMultimove();
if (index == this.cursor) return;
if (index < this.cursor) {
if (this.inMultimove) this.cancelCurrentMultimove();
if (index == this.cursor) return;
if (index < this.cursor) {
@@
-484,6
+490,7
@@
export default {
this.emitFenIfAnalyze();
},
gotoBegin: function() {
this.emitFenIfAnalyze();
},
gotoBegin: function() {
+ if (this.$refs["board"].choices.length > 0) return;
if (this.inMultimove) this.cancelCurrentMultimove();
const minCursor =
this.moves.length > 0 && this.moves[0].notation == "..."
if (this.inMultimove) this.cancelCurrentMultimove();
const minCursor =
this.moves.length > 0 && this.moves[0].notation == "..."
@@
-495,11
+502,13
@@
export default {
this.emitFenIfAnalyze();
},
gotoEnd: function() {
this.emitFenIfAnalyze();
},
gotoEnd: function() {
+ if (this.$refs["board"].choices.length > 0) return;
if (this.cursor == this.moves.length - 1) return;
this.gotoMove(this.moves.length - 1);
this.emitFenIfAnalyze();
},
flip: function() {
if (this.cursor == this.moves.length - 1) return;
this.gotoMove(this.moves.length - 1);
this.emitFenIfAnalyze();
},
flip: function() {
+ if (this.$refs["board"].choices.length > 0) return;
this.orientation = V.GetOppCol(this.orientation);
}
}
this.orientation = V.GetOppCol(this.orientation);
}
}