| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class PandemoniumRules extends ChessRules { |
| 5 | |
| 6 | static get PawnSpecs() { |
| 7 | return Object.assign( |
| 8 | {}, |
| 9 | ChessRules.PawnSpecs, |
| 10 | { |
| 11 | threeSquares: true, |
| 12 | promotions: [V.GILDING] |
| 13 | } |
| 14 | ); |
| 15 | } |
| 16 | |
| 17 | loseOnRepetition() { |
| 18 | // If current side is under check: lost |
| 19 | return this.underCheck(this.turn); |
| 20 | } |
| 21 | |
| 22 | static get GILDING() { |
| 23 | return "g"; |
| 24 | } |
| 25 | |
| 26 | static get SCEPTER() { |
| 27 | return "s"; |
| 28 | } |
| 29 | |
| 30 | static get HORSE() { |
| 31 | return "h"; |
| 32 | } |
| 33 | |
| 34 | static get DRAGON() { |
| 35 | return "d"; |
| 36 | } |
| 37 | |
| 38 | static get CARDINAL() { |
| 39 | return "c"; |
| 40 | } |
| 41 | |
| 42 | static get WHOLE() { |
| 43 | return "w"; |
| 44 | } |
| 45 | |
| 46 | static get MARSHAL() { |
| 47 | return "m"; |
| 48 | } |
| 49 | |
| 50 | static get APRICOT() { |
| 51 | return "a"; |
| 52 | } |
| 53 | |
| 54 | static get PIECES() { |
| 55 | return ( |
| 56 | ChessRules.PIECES.concat([ |
| 57 | V.GILDING, V.SCEPTER, V.HORSE, V.DRAGON, |
| 58 | V.CARDINAL, V.WHOLE, V.MARSHAL, V.APRICOT]) |
| 59 | ); |
| 60 | } |
| 61 | |
| 62 | getPpath(b) { |
| 63 | const prefix = (ChessRules.PIECES.includes(b[1]) ? "" : "Pandemonium/"); |
| 64 | return prefix + b; |
| 65 | } |
| 66 | |
| 67 | static get size() { |
| 68 | return { x: 10, y: 10}; |
| 69 | } |
| 70 | |
| 71 | getColor(i, j) { |
| 72 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; |
| 73 | return this.board[i][j].charAt(0); |
| 74 | } |
| 75 | |
| 76 | getPiece(i, j) { |
| 77 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; |
| 78 | return this.board[i][j].charAt(1); |
| 79 | } |
| 80 | |
| 81 | setOtherVariables(fen) { |
| 82 | super.setOtherVariables(fen); |
| 83 | // Sub-turn is useful only at first move... |
| 84 | this.subTurn = 1; |
| 85 | // Also init reserves (used by the interface to show landable pieces) |
| 86 | const reserve = |
| 87 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); |
| 88 | this.reserve = { |
| 89 | w: { |
| 90 | [V.PAWN]: reserve[0], |
| 91 | [V.ROOK]: reserve[1], |
| 92 | [V.KNIGHT]: reserve[2], |
| 93 | [V.BISHOP]: reserve[3], |
| 94 | [V.QUEEN]: reserve[4], |
| 95 | [V.CARDINAL]: reserve[5], |
| 96 | [V.MARSHAL]: reserve[6], |
| 97 | }, |
| 98 | b: { |
| 99 | [V.PAWN]: reserve[7], |
| 100 | [V.ROOK]: reserve[8], |
| 101 | [V.KNIGHT]: reserve[9], |
| 102 | [V.BISHOP]: reserve[10], |
| 103 | [V.QUEEN]: reserve[11], |
| 104 | [V.CARDINAL]: reserve[12], |
| 105 | [V.MARSHAL]: reserve[13] |
| 106 | } |
| 107 | }; |
| 108 | } |
| 109 | |
| 110 | static IsGoodEnpassant(enpassant) { |
| 111 | if (enpassant != "-") { |
| 112 | const squares = enpassant.split(","); |
| 113 | if (squares.length > 2) return false; |
| 114 | for (let sq of squares) { |
| 115 | if (!sq.match(/[a-j0-9]/)) return false; |
| 116 | } |
| 117 | } |
| 118 | return true; |
| 119 | } |
| 120 | |
| 121 | static IsGoodFen(fen) { |
| 122 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 123 | const fenParsed = V.ParseFen(fen); |
| 124 | // Check reserves |
| 125 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{14,14}$/)) |
| 126 | return false; |
| 127 | return true; |
| 128 | } |
| 129 | |
| 130 | static ParseFen(fen) { |
| 131 | const fenParts = fen.split(" "); |
| 132 | return Object.assign( |
| 133 | ChessRules.ParseFen(fen), |
| 134 | { reserve: fenParts[5] } |
| 135 | ); |
| 136 | } |
| 137 | |
| 138 | getFen() { |
| 139 | return super.getFen() + " " + this.getReserveFen(); |
| 140 | } |
| 141 | |
| 142 | getFenForRepeat() { |
| 143 | return super.getFenForRepeat() + "_" + this.getReserveFen(); |
| 144 | } |
| 145 | |
| 146 | getReserveFen() { |
| 147 | let counts = new Array(14); |
| 148 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 149 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; |
| 150 | counts[7 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; |
| 151 | } |
| 152 | return counts.join(""); |
| 153 | } |
| 154 | |
| 155 | static GenRandInitFen(randomness) { |
| 156 | // No randomization here for now (but initial setup choice) |
| 157 | return ( |
| 158 | "rnbqkmcbnr/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/RNBQKMCBNR " + |
| 159 | "w 0 ajaj - 00000000000000" |
| 160 | ); |
| 161 | // TODO later: randomization too --> 2 bishops, not next to each other. |
| 162 | // then knights next to bishops. Then other pieces (...). |
| 163 | } |
| 164 | |
| 165 | getEnpassantFen() { |
| 166 | const L = this.epSquares.length; |
| 167 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
| 168 | let res = ""; |
| 169 | this.epSquares[L - 1].forEach(sq => { |
| 170 | res += V.CoordsToSquare(sq) + ","; |
| 171 | }); |
| 172 | return res.slice(0, -1); //remove last comma |
| 173 | } |
| 174 | |
| 175 | getEpSquare(moveOrSquare) { |
| 176 | if (!moveOrSquare) return undefined; |
| 177 | if (typeof moveOrSquare === "string") { |
| 178 | const square = moveOrSquare; |
| 179 | if (square == "-") return undefined; |
| 180 | let res = []; |
| 181 | square.split(",").forEach(sq => { |
| 182 | res.push(V.SquareToCoords(sq)); |
| 183 | }); |
| 184 | return res; |
| 185 | } |
| 186 | // Argument is a move: |
| 187 | const move = moveOrSquare; |
| 188 | const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x]; |
| 189 | if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) { |
| 190 | const step = (ex - sx) / Math.abs(ex - sx); |
| 191 | let res = [{ |
| 192 | x: sx + step, |
| 193 | y: sy |
| 194 | }]; |
| 195 | if (sx + 2 * step != ex) { |
| 196 | // 3-squares jump |
| 197 | res.push({ |
| 198 | x: sx + 2 * step, |
| 199 | y: sy |
| 200 | }); |
| 201 | } |
| 202 | return res; |
| 203 | } |
| 204 | return undefined; //default |
| 205 | } |
| 206 | |
| 207 | getReservePpath(index, color) { |
| 208 | const p = V.RESERVE_PIECES[index]; |
| 209 | const prefix = (ChessRules.PIECES.includes(p) ? "" : "Pandemonium/"); |
| 210 | return prefix + color + p;; |
| 211 | } |
| 212 | |
| 213 | // Ordering on reserve pieces |
| 214 | static get RESERVE_PIECES() { |
| 215 | return ( |
| 216 | [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.CARDINAL, V.MARSHAL] |
| 217 | ); |
| 218 | } |
| 219 | |
| 220 | getReserveMoves([x, y]) { |
| 221 | const color = this.turn; |
| 222 | const oppCol = V.GetOppCol(color); |
| 223 | const p = V.RESERVE_PIECES[y]; |
| 224 | if (this.reserve[color][p] == 0) return []; |
| 225 | const bounds = (p == V.PAWN ? [1, V.size.x - 1] : [0, V.size.x]); |
| 226 | let moves = []; |
| 227 | for (let i = bounds[0]; i < bounds[1]; i++) { |
| 228 | for (let j = 0; j < V.size.y; j++) { |
| 229 | if (this.board[i][j] == V.EMPTY) { |
| 230 | let mv = new Move({ |
| 231 | appear: [ |
| 232 | new PiPo({ |
| 233 | x: i, |
| 234 | y: j, |
| 235 | c: color, |
| 236 | p: p |
| 237 | }) |
| 238 | ], |
| 239 | vanish: [], |
| 240 | start: { x: x, y: y }, //a bit artificial... |
| 241 | end: { x: i, y: j } |
| 242 | }); |
| 243 | if (p == V.PAWN) { |
| 244 | // Do not drop on checkmate: |
| 245 | this.play(mv); |
| 246 | const res = ( |
| 247 | this.underCheck(oppCol) && !this.atLeastOneMove("noReserve") |
| 248 | ); |
| 249 | this.undo(mv); |
| 250 | if (res) continue; |
| 251 | } |
| 252 | moves.push(mv); |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | return moves; |
| 257 | } |
| 258 | |
| 259 | static get PromoteMap() { |
| 260 | return { |
| 261 | r: 'd', |
| 262 | n: 's', |
| 263 | b: 'h', |
| 264 | c: 'w', |
| 265 | m: 'a' |
| 266 | }; |
| 267 | } |
| 268 | |
| 269 | getPotentialMovesFrom([x, y]) { |
| 270 | const c = this.getColor(x, y); |
| 271 | const oppCol = V.GetOppCol(c); |
| 272 | if (this.movesCount <= 1) { |
| 273 | if (this.kingPos[c][0] == x && this.kingPos[c][1] == y) { |
| 274 | // Pass (if setup is ok) |
| 275 | return [ |
| 276 | new Move({ |
| 277 | appear: [], |
| 278 | vanish: [], |
| 279 | start: { x: this.kingPos[c][0], y: this.kingPos[c][1] }, |
| 280 | end: { x: this.kingPos[oppCol][0], y: this.kingPos[oppCol][1] } |
| 281 | }) |
| 282 | ]; |
| 283 | } |
| 284 | const firstRank = (this.movesCount == 0 ? 9 : 0); |
| 285 | // TODO: initDestFile currently hardcoded for deterministic setup |
| 286 | const initDestFile = new Map([[1, 2], [8, 7]]); |
| 287 | // Only option is knight --> bishop swap: |
| 288 | if ( |
| 289 | x == firstRank && |
| 290 | !!initDestFile.get(y) && |
| 291 | this.getPiece(x, y) == V.KNIGHT |
| 292 | ) { |
| 293 | const destFile = initDestFile.get(y); |
| 294 | return [ |
| 295 | new Move({ |
| 296 | appear: [ |
| 297 | new PiPo({ |
| 298 | x: x, |
| 299 | y: destFile, |
| 300 | c: c, |
| 301 | p: V.KNIGHT |
| 302 | }), |
| 303 | new PiPo({ |
| 304 | x: x, |
| 305 | y: y, |
| 306 | c: c, |
| 307 | p: V.BISHOP |
| 308 | }) |
| 309 | ], |
| 310 | vanish: [ |
| 311 | new PiPo({ |
| 312 | x: x, |
| 313 | y: y, |
| 314 | c: c, |
| 315 | p: V.KNIGHT |
| 316 | }), |
| 317 | new PiPo({ |
| 318 | x: x, |
| 319 | y: destFile, |
| 320 | c: c, |
| 321 | p: V.BISHOP |
| 322 | }) |
| 323 | ], |
| 324 | start: { x: x, y: y }, |
| 325 | end: { x: x, y: destFile } |
| 326 | }) |
| 327 | ]; |
| 328 | } |
| 329 | return []; |
| 330 | } |
| 331 | // Normal move (after initial setup) |
| 332 | if (x >= V.size.x) return this.getReserveMoves(x, y); |
| 333 | const p = this.getPiece(x, y); |
| 334 | const sq = [x, y]; |
| 335 | let moves = []; |
| 336 | if (ChessRules.PIECES.includes(p)) |
| 337 | moves = super.getPotentialMovesFrom(sq); |
| 338 | if ([V.GILDING, V.APRICOT, V.WHOLE].includes(p)) |
| 339 | moves = super.getPotentialQueenMoves(sq); |
| 340 | switch (p) { |
| 341 | case V.SCEPTER: |
| 342 | moves = this.getPotentialScepterMoves(sq); |
| 343 | break; |
| 344 | case V.HORSE: |
| 345 | moves = this.getPotentialHorseMoves(sq); |
| 346 | break; |
| 347 | case V.DRAGON: |
| 348 | moves = this.getPotentialDragonMoves(sq); |
| 349 | break; |
| 350 | case V.CARDINAL: |
| 351 | moves = this.getPotentialCardinalMoves(sq); |
| 352 | break; |
| 353 | case V.MARSHAL: |
| 354 | moves = this.getPotentialMarshalMoves(sq); |
| 355 | break; |
| 356 | } |
| 357 | // Maybe apply promotions: |
| 358 | if (Object.keys(V.PromoteMap).includes(p)) { |
| 359 | const promoted = V.PromoteMap[p]; |
| 360 | const lastRank = (c == 'w' ? 0 : 9); |
| 361 | let promotions = []; |
| 362 | moves.forEach(m => { |
| 363 | if (m.start.x == lastRank || m.end.x == lastRank) { |
| 364 | let pMove = JSON.parse(JSON.stringify(m)); |
| 365 | pMove.appear[0].p = promoted; |
| 366 | promotions.push(pMove); |
| 367 | } |
| 368 | }); |
| 369 | Array.prototype.push.apply(moves, promotions); |
| 370 | } |
| 371 | return moves; |
| 372 | } |
| 373 | |
| 374 | getPotentialPawnMoves([x, y]) { |
| 375 | const color = this.turn; |
| 376 | const shiftX = V.PawnSpecs.directions[color]; |
| 377 | let moves = []; |
| 378 | if (this.board[x + shiftX][y] == V.EMPTY) { |
| 379 | this.addPawnMoves([x, y], [x + shiftX, y], moves); |
| 380 | if ((color == 'w' && x >= V.size.x - 3) || (color == 'b' && x <= 3)) { |
| 381 | if (this.board[x + 2 * shiftX][y] == V.EMPTY) { |
| 382 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); |
| 383 | if ( |
| 384 | ( |
| 385 | (color == 'w' && x >= V.size.x - 2) || |
| 386 | (color == 'b' && x <= 2) |
| 387 | ) |
| 388 | && |
| 389 | this.board[x + 3 * shiftX][y] == V.EMPTY |
| 390 | ) { |
| 391 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); |
| 392 | } |
| 393 | } |
| 394 | } |
| 395 | } |
| 396 | for (let shiftY of [-1, 1]) { |
| 397 | if (y + shiftY >= 0 && y + shiftY < V.size.y) { |
| 398 | if ( |
| 399 | this.board[x + shiftX][y + shiftY] != V.EMPTY && |
| 400 | this.canTake([x, y], [x + shiftX, y + shiftY]) |
| 401 | ) { |
| 402 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); |
| 403 | } |
| 404 | } |
| 405 | } |
| 406 | Array.prototype.push.apply( |
| 407 | moves, |
| 408 | this.getEnpassantCaptures([x, y], shiftX) |
| 409 | ); |
| 410 | return moves; |
| 411 | } |
| 412 | |
| 413 | getPotentialMarshalMoves(sq) { |
| 414 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 415 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") |
| 416 | ); |
| 417 | } |
| 418 | |
| 419 | getPotentialCardinalMoves(sq) { |
| 420 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 421 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") |
| 422 | ); |
| 423 | } |
| 424 | |
| 425 | getPotentialScepterMoves(sq) { |
| 426 | const steps = |
| 427 | V.steps[V.KNIGHT].concat(V.steps[V.BISHOP]).concat(V.steps[V.ROOK]); |
| 428 | return this.getSlideNJumpMoves(sq, steps, "oneStep"); |
| 429 | } |
| 430 | |
| 431 | getPotentialHorseMoves(sq) { |
| 432 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 433 | this.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep")); |
| 434 | } |
| 435 | |
| 436 | getPotentialDragonMoves(sq) { |
| 437 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 438 | this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep")); |
| 439 | } |
| 440 | |
| 441 | getEnpassantCaptures([x, y], shiftX) { |
| 442 | const Lep = this.epSquares.length; |
| 443 | const epSquare = this.epSquares[Lep - 1]; |
| 444 | let moves = []; |
| 445 | if (!!epSquare) { |
| 446 | for (let epsq of epSquare) { |
| 447 | // TODO: some redundant checks |
| 448 | if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) { |
| 449 | let enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); |
| 450 | // WARNING: the captured pawn may be diagonally behind us, |
| 451 | // if it's a 3-squares jump and we take on 1st passing square |
| 452 | const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX; |
| 453 | enpassantMove.vanish.push({ |
| 454 | x: px, |
| 455 | y: epsq.y, |
| 456 | p: "p", |
| 457 | c: this.getColor(px, epsq.y) |
| 458 | }); |
| 459 | moves.push(enpassantMove); |
| 460 | } |
| 461 | } |
| 462 | } |
| 463 | return moves; |
| 464 | } |
| 465 | |
| 466 | getPotentialKingMoves(sq) { |
| 467 | // Initialize with normal moves |
| 468 | let moves = this.getSlideNJumpMoves( |
| 469 | sq, |
| 470 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), |
| 471 | "oneStep" |
| 472 | ); |
| 473 | const c = this.turn; |
| 474 | if ( |
| 475 | this.castleFlags[c][0] < V.size.y || |
| 476 | this.castleFlags[c][1] < V.size.y |
| 477 | ) { |
| 478 | const finalSquares = [ |
| 479 | [1, 2], |
| 480 | [7, 6] |
| 481 | ]; |
| 482 | moves = moves.concat(super.getCastleMoves(sq, finalSquares)); |
| 483 | } |
| 484 | return moves; |
| 485 | } |
| 486 | |
| 487 | isAttacked(sq, color) { |
| 488 | return ( |
| 489 | this.isAttackedByPawn(sq, color) || |
| 490 | this.isAttackedByRook(sq, color) || |
| 491 | this.isAttackedByKnight(sq, color) || |
| 492 | this.isAttackedByBishop(sq, color) || |
| 493 | this.isAttackedByKing(sq, color) || |
| 494 | this.isAttackedByQueens(sq, color) || |
| 495 | this.isAttackedByScepter(sq, color) || |
| 496 | this.isAttackedByDragon(sq, color) || |
| 497 | this.isAttackedByHorse(sq, color) || |
| 498 | this.isAttackedByMarshal(sq, color) || |
| 499 | this.isAttackedByCardinal(sq, color) |
| 500 | ); |
| 501 | } |
| 502 | |
| 503 | isAttackedByQueens([x, y], color) { |
| 504 | // pieces: because queen = gilding = whole = apricot |
| 505 | const pieces = [V.QUEEN, V.GILDING, V.WHOLE, V.APRICOT]; |
| 506 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 507 | for (let step of steps) { |
| 508 | let rx = x + step[0], |
| 509 | ry = y + step[1]; |
| 510 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY) { |
| 511 | rx += step[0]; |
| 512 | ry += step[1]; |
| 513 | } |
| 514 | if ( |
| 515 | V.OnBoard(rx, ry) && |
| 516 | this.board[rx][ry] != V.EMPTY && |
| 517 | pieces.includes(this.getPiece(rx, ry)) && |
| 518 | this.getColor(rx, ry) == color |
| 519 | ) { |
| 520 | return true; |
| 521 | } |
| 522 | } |
| 523 | return false; |
| 524 | } |
| 525 | |
| 526 | isAttackedByScepter(sq, color) { |
| 527 | const steps = |
| 528 | V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]); |
| 529 | return ( |
| 530 | super.isAttackedBySlideNJump(sq, color, V.SCEPTER, steps, "oneStep") |
| 531 | ); |
| 532 | } |
| 533 | |
| 534 | isAttackedByHorse(sq, color) { |
| 535 | return ( |
| 536 | super.isAttackedBySlideNJump(sq, color, V.steps[V.BISHOP], V.HORSE) || |
| 537 | super.isAttackedBySlideNJump( |
| 538 | sq, color, V.HORSE, V.steps[V.ROOK], "oneStep") |
| 539 | ); |
| 540 | } |
| 541 | |
| 542 | isAttackedByDragon(sq, color) { |
| 543 | return ( |
| 544 | super.isAttackedBySlideNJump(sq, color, V.steps[V.ROOK], V.DRAGON) || |
| 545 | super.isAttackedBySlideNJump( |
| 546 | sq, color, V.DRAGON, V.steps[V.BISHOP], "oneStep") |
| 547 | ); |
| 548 | } |
| 549 | |
| 550 | isAttackedByMarshal(sq, color) { |
| 551 | return ( |
| 552 | super.isAttackedBySlideNJump(sq, color, V.MARSHAL, V.steps[V.ROOK]) || |
| 553 | super.isAttackedBySlideNJump( |
| 554 | sq, |
| 555 | color, |
| 556 | V.MARSHAL, |
| 557 | V.steps[V.KNIGHT], |
| 558 | "oneStep" |
| 559 | ) |
| 560 | ); |
| 561 | } |
| 562 | |
| 563 | isAttackedByCardinal(sq, color) { |
| 564 | return ( |
| 565 | super.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) || |
| 566 | super.isAttackedBySlideNJump( |
| 567 | sq, |
| 568 | color, |
| 569 | V.CARDINAL, |
| 570 | V.steps[V.KNIGHT], |
| 571 | "oneStep" |
| 572 | ) |
| 573 | ); |
| 574 | } |
| 575 | |
| 576 | getAllValidMoves() { |
| 577 | let moves = super.getAllPotentialMoves(); |
| 578 | if (this.movesCount >= 2) { |
| 579 | const color = this.turn; |
| 580 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 581 | moves = moves.concat( |
| 582 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) |
| 583 | ); |
| 584 | } |
| 585 | } |
| 586 | return this.filterValid(moves); |
| 587 | } |
| 588 | |
| 589 | atLeastOneMove(noReserve) { |
| 590 | if (!super.atLeastOneMove()) { |
| 591 | if (!noReserve) { |
| 592 | // Search one reserve move |
| 593 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 594 | let moves = this.filterValid( |
| 595 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) |
| 596 | ); |
| 597 | if (moves.length > 0) return true; |
| 598 | } |
| 599 | } |
| 600 | return false; |
| 601 | } |
| 602 | return true; |
| 603 | } |
| 604 | |
| 605 | // Reverse 'PromoteMap' |
| 606 | static get P_CORRESPONDANCES() { |
| 607 | return { |
| 608 | d: 'r', |
| 609 | s: 'n', |
| 610 | h: 'b', |
| 611 | w: 'c', |
| 612 | a: 'm', |
| 613 | g: 'p' |
| 614 | }; |
| 615 | } |
| 616 | |
| 617 | static MayDecode(piece) { |
| 618 | if (Object.keys(V.P_CORRESPONDANCES).includes(piece)) |
| 619 | return V.P_CORRESPONDANCES[piece]; |
| 620 | return piece; |
| 621 | } |
| 622 | |
| 623 | play(move) { |
| 624 | move.subTurn = this.subTurn; //much easier |
| 625 | if (this.movesCount >= 2 || this.subTurn == 2 || move.vanish.length == 0) { |
| 626 | this.turn = V.GetOppCol(this.turn); |
| 627 | this.subTurn = 1; |
| 628 | this.movesCount++; |
| 629 | } |
| 630 | else this.subTurn = 2; |
| 631 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 632 | this.epSquares.push(this.getEpSquare(move)); |
| 633 | V.PlayOnBoard(this.board, move); |
| 634 | this.postPlay(move); |
| 635 | } |
| 636 | |
| 637 | postPlay(move) { |
| 638 | if (move.vanish.length == 0 && move.appear.length == 0) return; |
| 639 | super.postPlay(move); |
| 640 | const color = move.appear[0].c; |
| 641 | if (move.vanish.length == 0) |
| 642 | // Drop unpromoted piece: |
| 643 | this.reserve[color][move.appear[0].p]--; |
| 644 | else if (move.vanish.length == 2 && move.appear.length == 1) |
| 645 | // May capture a promoted piece: |
| 646 | this.reserve[color][V.MayDecode(move.vanish[1].p)]++; |
| 647 | } |
| 648 | |
| 649 | undo(move) { |
| 650 | this.epSquares.pop(); |
| 651 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 652 | V.UndoOnBoard(this.board, move); |
| 653 | if (this.movesCount >= 2 || this.subTurn == 1 || move.vanish.length == 0) { |
| 654 | this.turn = V.GetOppCol(this.turn); |
| 655 | this.movesCount--; |
| 656 | } |
| 657 | this.subTurn = move.subTurn; |
| 658 | this.postUndo(move); |
| 659 | } |
| 660 | |
| 661 | postUndo(move) { |
| 662 | if (move.vanish.length == 0 && move.appear.length == 0) return; |
| 663 | super.postUndo(move); |
| 664 | const color = move.appear[0].c; |
| 665 | if (move.vanish.length == 0) |
| 666 | this.reserve[color][move.appear[0].p]++; |
| 667 | else if (move.vanish.length == 2 && move.appear.length == 1) |
| 668 | this.reserve[color][V.MayDecode(move.vanish[1].p)]--; |
| 669 | } |
| 670 | |
| 671 | static get VALUES() { |
| 672 | return Object.assign( |
| 673 | {}, |
| 674 | ChessRules.VALUES, |
| 675 | { |
| 676 | n: 2.5, //knight is weaker |
| 677 | g: 9, |
| 678 | s: 5, |
| 679 | h: 6, |
| 680 | d: 7, |
| 681 | c: 7, |
| 682 | w: 9, |
| 683 | m: 8, |
| 684 | a: 9 |
| 685 | } |
| 686 | ); |
| 687 | } |
| 688 | |
| 689 | static get SEARCH_DEPTH() { |
| 690 | return 2; |
| 691 | } |
| 692 | |
| 693 | getComputerMove() { |
| 694 | if (this.movesCount <= 1) { |
| 695 | // Special case: swap and pass at random |
| 696 | const moves1 = this.getAllValidMoves(); |
| 697 | const m1 = moves1[randInt(moves1.length)]; |
| 698 | this.play(m1); |
| 699 | if (m1.vanish.length == 0) { |
| 700 | this.undo(m1); |
| 701 | return m1; |
| 702 | } |
| 703 | const moves2 = this.getAllValidMoves(); |
| 704 | const m2 = moves2[randInt(moves2.length)]; |
| 705 | this.undo(m1); |
| 706 | return [m1, m2]; |
| 707 | } |
| 708 | return super.getComputerMove(); |
| 709 | } |
| 710 | |
| 711 | evalPosition() { |
| 712 | let evaluation = super.evalPosition(); |
| 713 | // Add reserves: |
| 714 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 715 | const p = V.RESERVE_PIECES[i]; |
| 716 | evaluation += this.reserve["w"][p] * V.VALUES[p]; |
| 717 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; |
| 718 | } |
| 719 | return evaluation; |
| 720 | } |
| 721 | |
| 722 | getNotation(move) { |
| 723 | if (move.vanish.length == 0) { |
| 724 | if (move.appear.length == 0) return "pass"; |
| 725 | const pieceName = |
| 726 | (move.appear[0].p == V.PAWN ? "" : move.appear[0].p.toUpperCase()); |
| 727 | return pieceName + "@" + V.CoordsToSquare(move.end); |
| 728 | } |
| 729 | if (move.appear.length == 2) { |
| 730 | if (move.appear[0].p != V.KING) |
| 731 | return V.CoordsToSquare(move.start) + "S" + V.CoordsToSquare(move.end); |
| 732 | return (move.end.y < move.start.y ? "0-0" : "0-0-0"); |
| 733 | } |
| 734 | let notation = super.getNotation(move); |
| 735 | if (move.vanish[0].p != V.PAWN && move.appear[0].p != move.vanish[0].p) |
| 736 | // Add promotion indication: |
| 737 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 738 | return notation; |
| 739 | } |
| 740 | |
| 741 | }; |