created: function() {
// Always add myself to players' list
this.players.push(this.st.user);
- // TODO: ask server for current corr games (all but mines: names, ID, time control)
- // also ask for corr challenges
- // Ask server for for room composition:
+ // Ask server for current corr games (all but mines)
+ ajax(
+ "",
+ "GET",
+ response => {
+
+ }
+ );
+ // Also ask for corr challenges (all)
+ ajax(
+ "",
+ "GET",
+ response => {
+
+ }
+ );
+ // 0.1] Ask server for for room composition:
const socketOpenListener = () => {
this.st.conn.send(JSON.stringify({code:"askclients"}));
};
const data = JSON.parse(msg.data);
switch (data.code)
{
+ // 0.2] Receive clients list (just socket IDs)
case "clients":
data.sockIds.forEach(sid => {
this.players.push({sid:sid, id:0, name:""});
// TODO: also receive "askchallenges", "askgames"
case "identify":
// Request for identification
- this.st.conn.send(JSON.stringify({code:"identity", user:this.st.user, target:data.from}));
+ this.st.conn.send(JSON.stringify(
+ {code:"identity", user:this.st.user, target:data.from}));
break;
case "identity":
- if (data.user.id > 0)
+ if (data.user.id > 0) //otherwise "anonymous", nothing to retrieve
{
const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
this.players[pIdx].id = data.user.id;
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
// checkChallenge side-effect = set FEN, and mainTime + increment in seconds
+ // TODO: should not be a side-effect but set here ; for received server challenges we do not have mainTime+increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
}
document.getElementById("modalNewgame").checked = false;
};
+
+
+ // TODO: challenges all have IDs: "c" + genRandString()
+
+
if (liveGame)
{
// Live challenges have cid = 0
}
else
{
+ const chall = {
+ uid: req.body["from"],
+ vid: req.body["vid"],
+ fen: req.body["fen"],
+ timeControl: req.body["timeControl"],
+ nbPlayers: req.body["nbPlayers"],
+ to: req.body["to"], //array of IDs
+ };
// Correspondance game: send challenge to server
ajax(
"/challenges/" + this.newchallenge.vid,
"POST",
- chall,
+ ,
response => {
chall.id = response.cid;
finishAddChallenge();
router.post("/challenges/:vid([0-9]+)", access.logged, access.ajax, (req,res) => {
const vid = req.params["vid"];
- const chall = {
- uid: req.userId,
- vid: vid,
- fen: req.body["fen"],
- mainTime: req.body["mainTime"],
- increment: req.body["increment"],
- nbPlayers: req.body["nbPlayers"],
- players: req.body["players"],
- };
+ // TODO: check data req.body.chall (
const error = ChallengeModel.checkChallenge(chall);
ChallengeModel.create(chall, (err,lastId) => {
res.json(err || {cid: lastId["rowid"]});
});
//// index
-//router.get("/challengesbyplayer", access.logged, access.ajax, (req,res) => {
+//router.get("/challenges", access.logged, access.ajax, (req,res) => {
// if (req.query["uid"] != req.user._id)
// return res.json({errmsg: "Not your challenges"});
// let uid = ObjectID(req.query["uid"]);