Finished. Now some last styling
authorBenjamin Auder <benjamin.auder@somewhere>
Sat, 1 Feb 2020 17:59:32 +0000 (18:59 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Sat, 1 Feb 2020 17:59:32 +0000 (18:59 +0100)
17 files changed:
client/src/App.vue
client/src/components/BaseGame.vue
client/src/components/Chat.vue
client/src/components/ContactForm.vue
client/src/components/Language.vue
client/src/components/Settings.vue
client/src/components/UpsertUser.vue
client/src/stylesheets/layout.sass [deleted file]
client/src/translations/about/en.pug
client/src/utils/gameStorage.js
client/src/utils/modalClick.js [new file with mode: 0644]
client/src/views/Game.vue
client/src/views/Hall.vue
client/src/views/Rules.vue
server/db/create.sql
server/models/Game.js
server/sockets.js

index 27ef66c..671e746 100644 (file)
 </template>
 
 <script>
-// See https://stackoverflow.com/a/35417159
 import ContactForm from "@/components/ContactForm.vue";
 import Language from "@/components/Language.vue";
 import Settings from "@/components/Settings.vue";
 import UpsertUser from "@/components/UpsertUser.vue";
 import { store } from "./store.js";
+import { processModalClick } from "./utils/modalClick.js";
 export default {
   components: {
     ContactForm,
@@ -64,9 +64,12 @@ export default {
       return `/images/flags/${this.st.lang}.svg`;
     },
   },
-//  mounted: function() {
-//    feather.replace();
-//  },
+  mounted: function() {
+    let dialogs = document.querySelectorAll("div[role='dialog']");
+    dialogs.forEach(d => {
+      d.addEventListener("click", processModalClick);
+    });
+  },
   methods: {
     hideDrawer: function(e) {
       if (e.target.innerText == "Forum")
@@ -79,12 +82,23 @@ export default {
 </script>
 
 <style lang="sass">
+//html, *
+//  font-family: "Open Sans", Arial, sans-serif
+//  --back-color: #f2f2f2
+//  --a-link-color: black
+//  --a-visited-color: black
+
+body
+  padding: 0
+  min-width: 320px
+
 #app
   font-family: "Avenir", Helvetica, Arial, sans-serif
   -webkit-font-smoothing: antialiased
   -moz-osx-font-smoothing: grayscale
 
 .container
+  overflow: hidden
   @media screen and (max-width: 767px)
     padding: 0
 
@@ -107,6 +121,27 @@ header
 .clickable
   cursor: pointer
 
+.text-center
+  text-align: center
+
+.smallpad
+  padding: 5px
+
+.emphasis
+  font-style: italic
+
+.clearer
+  clear: both
+
+.smallfont
+  font-size: 0.8em
+
+.bigfont
+  font-size: 1.2em
+
+.bold
+  font-weight: bold
+
 nav
   width: 100%
   margin: 0
@@ -151,6 +186,13 @@ nav
   label.drawer-close
     top: 50px
 
+@media screen and (max-width: 767px)
+  .button-group
+    flex-direction: row
+    button:not(:first-child)
+      border-left: 1px solid var(--button-group-border-color)
+      border-top: 0
+
 footer
   border: 1px solid #ddd
   //background-color: #000033
@@ -179,4 +221,16 @@ footer
 @media screen and (max-width: 767px)
   footer
     border: none
+
+//#settings, #contactForm
+//  max-width: 767px
+//  @media screen and (max-width: 767px)
+//    max-width: 100vw
+//[type="checkbox"].modal+div .card
+//  max-width: 767px
+//  max-height: 100vh
+//[type="checkbox"].modal+div .card.small-modal
+//  max-width: 320px
+//[type="checkbox"].modal+div .card.big-modal
+//  max-width: 90vw
 </style>
index f490043..2bf1fbd 100644 (file)
@@ -1,7 +1,8 @@
 <template lang="pug">
-div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys")
+div#baseGame(tabindex=-1 @click="() => focusBg()"
+    @keydown="handleKeys" @wheel="handleScroll")
   input#modalEog.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="eogMessage")
+  div(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
     .card.smallpad.small-modal.text-center
       label.modal-close(for="modalEog")
       h3#eogMessage.section {{ endgameMessage }}
@@ -118,6 +119,12 @@ export default {
           break;
       }
     },
+    handleScroll: function(e) {
+      if (e.deltaY < 0)
+        this.undo();
+      else if (e.deltaY > 0)
+        this.play();
+    },
     re_setVariables: function() {
       this.endgameMessage = "";
       this.orientation = this.game.mycolor || "w"; //default orientation for observed games
@@ -387,6 +394,4 @@ export default {
         padding: 0
         td
           text-align: left
-.clearer
-  clear: both
 </style>
index 5834cbe..cbfb805 100644 (file)
@@ -29,8 +29,7 @@ export default {
       const data = JSON.parse(msg.data);
       if (data.code == "newchat") //only event at this level
       {
-        this.chats.unshift({msg:data.msg,
-          name:data.name || "@nonymous", sid:data.from});
+        this.chats.unshift({msg:data.msg, name:data.name || "@nonymous"});
         this.$emit("newchat-received"); //data not required here
       }
     };
@@ -45,17 +44,16 @@ export default {
   methods: {
     classObject: function(chat) {
       return {
-        "my-chatmsg": chat.sid == this.st.user.sid,
+        "my-chatmsg": chat.name == this.st.user.name,
         "opp-chatmsg": this.players.some(
-          p => p.sid == chat.sid && p.sid != this.st.user.sid)
+          p => p.name == chat.name && p.name != this.st.user.name)
       };
     },
     sendChat: function() {
       let chatInput = document.getElementById("inputChat");
       const chatTxt = chatInput.value;
       chatInput.value = "";
-      const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous",
-        sid:this.st.user.sid};
+      const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous"};
       this.$emit("newchat-sent", chat); //useful for corr games
       this.chats.unshift(chat);
       this.st.conn.send(JSON.stringify({
index 2f970ae..734d7f1 100644 (file)
@@ -1,7 +1,8 @@
 <template lang="pug">
 div
   input#modalContact.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="contactTitle")
+  div(role="dialog" data-checkbox="modalContact"
+      aria-labelledby="contactTitle")
     form.card.smallpad
       label.modal-close(for="modalContact")
       h3#contactTitle.section {{ st.tr["Contact form"] }}
@@ -70,5 +71,6 @@ export default {
 
 <style lang="sass" scoped>
 #emailSent
+  color: blue
   display: none
 </style>
index 5c7e1e5..ac4faa7 100644 (file)
@@ -7,7 +7,7 @@ div
       "fr": "Français",
     };
   input#modalLang.modal(type="checkbox")
-  div(role="dialog")
+  div(role="dialog" data-checkbox="modalLang")
     #language.card
       label.modal-close(for="modalLang")
       form(@change="setLanguage")
index d08b943..6034ab4 100644 (file)
@@ -1,12 +1,14 @@
 <template lang="pug">
 div
   input#modalSettings.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="settingsTitle")
+  div(role="dialog" data-checkbox="modalSettings"
+      aria-labelledby="settingsTitle")
     .card.smallpad(@change="updateSettings")
       label.modal-close(for="modalSettings")
       h3#settingsTitle.section {{ st.tr["Preferences"] }}
       fieldset
-        label(for="setSqSize") {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
+        label(for="setSqSize")
+          | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
         input#setSqSize(type="number" v-model="st.settings.sqSize")
       fieldset
         label(for="selectHints") {{ st.tr["Show move hints?"] }}
@@ -15,7 +17,8 @@ div
           option(value="1") {{ st.tr["Moves from a square"] }}
           option(value="2") {{ st.tr["Pieces which can move"] }}
       fieldset
-        label(for="setHighlight") {{ st.tr["Highlight squares? (Last move & checks)"] }}
+        label(for="setHighlight")
+          | {{ st.tr["Highlight squares? (Last move & checks)"] }}
         input#setHighlight(type="checkbox" v-model="st.settings.highlight")
       fieldset
         label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
index 93c1fd4..6461657 100644 (file)
@@ -1,7 +1,7 @@
 <template lang="pug">
 div
   input#modalUser.modal(type="checkbox" @change="trySetEnterTime")
-  div(role="dialog")
+  div(role="dialog" data-checkbox="modalUser")
     .card
       label.modal-close(for="modalUser")
       h3 {{ stage }}
diff --git a/client/src/stylesheets/layout.sass b/client/src/stylesheets/layout.sass
deleted file mode 100644 (file)
index 0e08e27..0000000
+++ /dev/null
@@ -1,95 +0,0 @@
-html, *
-  font-family: "Open Sans", Arial, sans-serif
-  --back-color: #f2f2f2
-  --a-link-color: blue
-  --a-visited-color: blue
-
-body
-  padding: 0
-  min-width: 320px
-
-.container
-  padding: 0
-  overflow: hidden
-
-div
-  padding: 0
-
-.section-content
-  *
-    margin-left: auto
-    margin-right: auto
-    max-width: 767px
-  figure.diagram-container
-    max-width: 1000px
-  @media screen and (max-width: 767px)
-    max-width: 100%
-    padding: 0 5px
-
-@media screen and (max-width: 767px)
-  .button-group
-    flex-direction: row
-    button:not(:first-child)
-      border-left: 1px solid var(--button-group-border-color)
-      border-top: 0
-
-.right-menu
-  float: right
-  @media screen and (max-width: 767px)
-    .info-container
-      p
-        margin-right: 5px
-
-a.right-menu
-  &:link, &:visited, &:hover
-    color: black
-
-#settings, #contactForm
-  max-width: 767px
-  @media screen and (max-width: 767px)
-    max-width: 100vw
-
-#emailSent
-  color: blue
-  display: none
-
-a
-  text-decoration: underline
-
-.text-center
-  text-align: center
-
-.smallpad
-  padding: 5px
-
-.emphasis
-  font-style: italic
-
-.clickable
-  cursor: pointer
-
-.clearer
-  clear: both
-
-.red
-  color: #cc3300
-
-.purple
-  color: purple
-
-.smallfont
-  font-size: 0.8em
-
-.bigfont
-  font-size: 1.2em
-
-.bold
-  font-weight: bold
-
-[type="checkbox"].modal+div .card
-  max-width: 767px
-  max-height: 100vh
-[type="checkbox"].modal+div .card.small-modal
-  max-width: 320px
-[type="checkbox"].modal+div .card.big-modal
-  max-width: 90vw
index 0e43421..695c27e 100644 (file)
@@ -33,8 +33,8 @@ p
   ul
     li Translations: see client/src/translations/ folder
     li.
-      Styling: client/src/stylesheets/ and &lt;style&gt; part of .vue
-      files in client/src/{components,views}
+      Styling: see &lt;style&gt; parts of .vue files
+      in client/src/{components,views}
     li.
       Back-end and front-end code: a lot can be improved!
       Feel free to send pull requests :)
index a9ebf33..630d1c7 100644 (file)
@@ -67,7 +67,8 @@ export const GameStorage =
   },
 
   // TODO: also option to takeback a move ?
-  update: function(gameId, obj) //chat, move, fen, clocks, score, initime, ...
+  // obj: chat, move, fen, clocks, score[Msg], initime, ...
+  update: function(gameId, obj)
   {
     if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
     {
@@ -83,6 +84,7 @@ export const GameStorage =
             move: obj.move, //may be undefined...
             fen: obj.fen,
             score: obj.score,
+            scoreMsg: obj.scoreMsg,
             drawOffer: obj.drawOffer,
           }
         }
diff --git a/client/src/utils/modalClick.js b/client/src/utils/modalClick.js
new file mode 100644 (file)
index 0000000..8e0dca7
--- /dev/null
@@ -0,0 +1,7 @@
+export function processModalClick(e)
+{
+  // Close a modal when click on it but outside focused element
+  const data = e.target.dataset;
+  if (!!data.checkbox)
+    document.getElementById(data.checkbox).checked = false;
+}
index e16fa2f..30fbc39 100644 (file)
@@ -1,7 +1,8 @@
 <template lang="pug">
 main
   input#modalChat.modal(type="checkbox" @change="toggleChat")
-  div(role="dialog" aria-labelledby="inputChat")
+  div#chatWrap(role="dialog" data-checkbox="modalChat"
+      aria-labelledby="inputChat")
     #chat.card
       label.modal-close(for="modalChat")
       Chat(:players="game.players" :pastChats="game.chats"
@@ -10,7 +11,7 @@ main
     #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
       button#chatBtn(onClick="doClick('modalChat')") Chat
       #actions(v-if="game.mode!='analyze' && game.score=='*'")
-        button(@click="offerDraw") Draw
+        button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw
         button(@click="abortGame") Abort
         button(@click="resign") Resign
       #playersInfo
@@ -32,6 +33,7 @@ import { GameStorage } from "@/utils/gameStorage";
 import { ppt } from "@/utils/datetime";
 import { extractTime } from "@/utils/timeControl";
 import { ArrayFun } from "@/utils/array";
+import { processModalClick } from "@/utils/modalClick";
 
 export default {
   name: 'my-game',
@@ -50,8 +52,8 @@ export default {
       game: {players:[{name:""},{name:""}]}, //passed to BaseGame
       virtualClocks: [0, 0], //initialized with true game.clocks
       vr: null, //"variant rules" object initialized from FEN
-      drawOffer: "", //TODO: use for button style
-      people: [], //players + observers
+      drawOffer: "",
+      people: {}, //players + observers
       lastate: undefined, //used if opponent send lastate before game is ready
       repeat: {}, //detect position repetition
     };
@@ -94,11 +96,11 @@ export default {
       }, 1000);
     },
   },
-  // TODO: redundant code with Hall.vue (related to people array)
+  // NOTE: some redundant code with Hall.vue (related to people array)
   created: function() {
     // Always add myself to players' list
     const my = this.st.user;
-    this.people.push({sid:my.sid, id:my.id, name:my.name});
+    this.$set(this.people, my.sid, {id:my.id, name:my.name});
     this.gameRef.id = this.$route.params["id"];
     this.gameRef.rid = this.$route.query["rid"]; //may be undefined
     // Define socket .onmessage() and .onclose() events:
@@ -126,6 +128,10 @@ export default {
       socketInit(this.loadGame);
     }
   },
+  mounted: function() {
+    document.getElementById("chatWrap").addEventListener(
+      "click", processModalClick);
+  },
   methods: {
     // O.1] Ask server for room composition:
     roomInit: function() {
@@ -135,7 +141,7 @@ export default {
       const name = this.game.players[index].name;
       if (this.st.user.name == name)
         return true;
-      return this.people.some(p => p.name == name);
+      return Object.values(this.people).some(p => p.name == name);
     },
     socketMessageListener: function(msg) {
       const data = JSON.parse(msg.data);
@@ -148,7 +154,11 @@ export default {
         case "pollclients":
         {
           data.sockIds.forEach(sid => {
-            this.people.push({sid:sid, id:0, name:""});
+            // TODO: understand clearly what happens here, problems when a
+            // game is quit, and then launch a new game from hall.
+            if (!!this.people[sid])
+              return;
+            this.$set(this.people, sid, {id:0, name:""});
             // Ask only identity
             this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
           });
@@ -159,15 +169,20 @@ export default {
           // Request for identification: reply if I'm not anonymous
           if (this.st.user.id > 0)
           {
-            this.st.conn.send(JSON.stringify(
-              // people[0] instead of st.user to avoid sending email
-              {code:"identity", user:this.people[0], target:data.from}));
+            this.st.conn.send(JSON.stringify({code:"identity",
+              user: {
+                // NOTE: decompose to avoid revealing email
+                name: this.st.user.name,
+                sid: this.st.user.sid,
+                id: this.st.user.id,
+              },
+              target:data.from}));
           }
           break;
         }
         case "identity":
         {
-          let player = this.people.find(p => p.sid == data.user.sid);
+          let player = this.people[data.user.sid];
           // NOTE: sometimes player.id fails because player is undefined...
           // Probably because the event was meant for Hall?
           if (!player)
@@ -175,7 +190,7 @@ export default {
           player.id = data.user.id;
           player.name = data.user.name;
           // Sending last state only for live games: corr games are complete
-          if (this.game.type == "live" && this.game.oppsid == player.sid)
+          if (this.game.type == "live" && this.game.oppsid == data.user.sid)
           {
             // Send our "last state" informations to opponent
             const L = this.game.moves.length;
@@ -184,7 +199,7 @@ export default {
               lastMove.draw = true;
             this.st.conn.send(JSON.stringify({
               code: "lastate",
-              target: player.sid,
+              target: data.user.sid,
               state:
               {
                 lastMove: lastMove,
@@ -227,7 +242,7 @@ export default {
           this.gameOver("?", "Abort");
           break;
         case "draw":
-          this.gameOver("1/2", "Mutual agreement");
+          this.gameOver("1/2", data.message);
           break;
         case "drawoffer":
           this.drawOffer = "received"; //TODO: observers don't know who offered draw
@@ -241,12 +256,16 @@ export default {
           break;
         case "connect":
         {
-          this.people.push({name:"", id:0, sid:data.from});
-          this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+          // TODO: next condition is probably not required. See note line 150
+          if (!this.people[data.from])
+          {
+            this.$set(this.people, data.from, {name:"", id:0});
+            this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+          }
           break;
         }
         case "disconnect":
-          ArrayFun.remove(this.people, p => p.sid == data.from);
+          this.$delete(this.people, data.from);
           break;
       }
     },
@@ -270,18 +289,21 @@ export default {
           this.drawOffer = "received";
       }
     },
-    offerDraw: function() {
+    clickDraw: function() {
       if (["received","threerep"].includes(this.drawOffer))
       {
         if (!confirm("Accept draw?"))
           return;
-        this.people.forEach(p => {
-          if (p.sid != this.st.user.sid)
-            this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
-        });
         const message = (this.drawOffer == "received"
           ? "Mutual agreement"
           : "Three repetitions");
+        Object.keys(this.people).forEach(sid => {
+          if (sid != this.st.user.sid)
+          {
+            this.st.conn.send(JSON.stringify({code:"draw",
+              message:message, target:sid}));
+          }
+        });
         this.gameOver("1/2", message);
       }
       else if (this.drawOffer == "sent")
@@ -295,9 +317,9 @@ export default {
         if (!confirm("Offer draw?"))
           return;
         this.drawOffer = "sent";
-        this.people.forEach(p => {
-          if (p.sid != this.st.user.sid)
-            this.st.conn.send(JSON.stringify({code:"drawoffer", target:p.sid}));
+        Object.keys(this.people).forEach(sid => {
+          if (sid != this.st.user.sid)
+            this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
         });
         if (this.game.type == "corr")
           GameStorage.update(this.gameRef.id, {drawOffer: true});
@@ -307,12 +329,12 @@ export default {
       if (!confirm(this.st.tr["Terminate game?"]))
         return;
       this.gameOver("?", "Abort");
-      this.people.forEach(p => {
-        if (p.sid != this.st.user.sid)
+      Object.keys(this.people).forEach(sid => {
+        if (sid != this.st.user.sid)
         {
           this.st.conn.send(JSON.stringify({
             code: "abort",
-            target: p.sid,
+            target: sid,
           }));
         }
       });
@@ -320,11 +342,11 @@ export default {
     resign: function(e) {
       if (!confirm("Resign the game?"))
         return;
-      this.people.forEach(p => {
-        if (p.sid != this.st.user.sid)
+      Object.keys(this.people).forEach(sid => {
+        if (sid != this.st.user.sid)
         {
           this.st.conn.send(JSON.stringify({code:"resign",
-            side:this.game.mycolor, target:p.sid}));
+            side:this.game.mycolor, target:sid}));
         }
       });
       this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
@@ -464,12 +486,12 @@ export default {
           addTime = this.game.increment - elapsed/1000;
         }
         let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
-        this.people.forEach(p => {
-          if (p.sid != this.st.user.sid)
+        Object.keys(this.people).forEach(sid => {
+          if (sid != this.st.user.sid)
           {
             this.st.conn.send(JSON.stringify({
               code: "newmove",
-              target: p.sid,
+              target: sid,
               move: sendMove,
             }));
           }
@@ -547,7 +569,10 @@ export default {
         return p.sid == this.st.user.sid || p.uid == this.st.user.id;
       });
       if (myIdx >= 0) //OK, I play in this game
-        GameStorage.update(this.gameRef.id, { score: score });
+      {
+        GameStorage.update(this.gameRef.id,
+          {score: score, scoreMsg: scoreMsg});
+      }
     },
   },
 };
@@ -596,4 +621,13 @@ export default {
 
 #chatBtn
   margin: 0 10px 0 0
+
+.draw-sent, .draw-sent:hover
+  background-color: lightyellow
+
+.draw-received, .draw-received:hover
+  background-color: lightgreen
+
+.draw-threerep, .draw-threerep:hover
+  background-color: #e4d1fc
 </style>
index 24ec364..7b42854 100644 (file)
@@ -7,7 +7,8 @@ main
       h3#infoMessage.section
         p(v-html="infoMessage")
   input#modalNewgame.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="titleFenedit")
+  div(role="dialog" data-checkbox="modalNewgame"
+      aria-labelledby="titleFenedit")
     .card.smallpad(@keyup.enter="newChallenge")
       label#closeNewgame.modal-close(for="modalNewgame")
       fieldset
@@ -48,11 +49,11 @@ main
             button(@click="pdisplay='players'") Players
             button(@click="pdisplay='chat'") Chat
           #players(v-show="pdisplay=='players'")
-            h3 Online players
-            .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
-              :class="{anonymous: !!p.count}"
-            )
-              | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
+            p.text-center(v-for="p in uniquePlayers")
+              span(:class="{anonymous: !!p.count}")
+                | {{ (p.name || '@nonymous') + (!!p.count ? " ("+p.count+")" : "") }}
+              button.player-action(v-if="!p.count" @click="challOrWatch(p,$event)")
+                | {{ whatPlayerDoes(p) }}
           #chat(v-show="pdisplay=='chat'")
             Chat(:players="[]")
         input#gameSection(type="radio" aria-hidden="true" name="accordion")
@@ -92,7 +93,7 @@ export default {
       gdisplay: "live",
       games: [],
       challenges: [],
-      people: [], //people in main hall
+      people: {}, //people in main hall
       infoMessage: "",
       newchallenge: {
         fen: "",
@@ -119,14 +120,14 @@ export default {
   computed: {
     uniquePlayers: function() {
       // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
-      let anonymous = {name:"@nonymous", count:0};
+      let anonymous = {name:"", count:0};
       let playerList = {};
-      this.people.forEach(p => {
+      Object.values(this.people).forEach(p => {
         if (p.id > 0)
         {
           // We don't count registered users connections: either they are here or not.
           if (!playerList[p.id])
-            playerList[p.id] = {name: p.name, count: 0};
+            playerList[p.id] = {name: p.name};
         }
         else
           anonymous.count++;
@@ -139,7 +140,7 @@ export default {
   created: function() {
     // Always add myself to players' list
     const my = this.st.user;
-    this.people.push({sid:my.sid, id:my.id, name:my.name});
+    this.$set(this.people, my.sid, {id:my.id, name:my.name});
     // Retrieve live challenge (not older than 30 minute) if any:
     const chall = JSON.parse(localStorage.getItem("challenge") || "false");
     if (!!chall)
@@ -231,13 +232,10 @@ export default {
       // this.st.variants might be uninitialized (variant == null)
       return (!!variant ? variant.name : "");
     },
-    getSid: function(pname) {
-      const pIdx = this.people.findIndex(pl => pl.name == pname);
-      return (pIdx === -1 ? null : this.people[pIdx].sid);
-    },
-    getPname: function(sid) {
-      const pIdx = this.people.findIndex(pl => pl.sid == sid);
-      return (pIdx === -1 ? null : this.people[pIdx].name);
+    whatPlayerDoes: function(p) {
+      if (this.games.some(g => g.players.some(pl => pl.sid == p.sid)))
+        return "Playing";
+      return "Challenge"; //player is available
     },
     sendSomethingTo: function(to, code, obj, warnDisconnected) {
       const doSend = (code, obj, sid) => {
@@ -251,7 +249,8 @@ export default {
       if (!!to)
       {
         // Challenge with targeted players
-        const targetSid = this.getSid(to);
+        const targetSid =
+          Object.keys(this.people).find(sid => this.people[sid].name == to);
         if (!targetSid)
         {
           if (!!warnDisconnected)
@@ -263,9 +262,9 @@ export default {
       else
       {
         // Open challenge: send to all connected players (except us)
-        this.people.forEach(p => {
-          if (p.sid != this.st.user.sid) //only sid is always set
-            doSend(code, obj, p.sid);
+        Object.keys(this.people).forEach(sid => {
+          if (sid != this.st.user.sid)
+            doSend(code, obj, sid);
         });
       }
     },
@@ -281,7 +280,7 @@ export default {
         case "pollclients":
         {
           data.sockIds.forEach(sid => {
-            this.people.push({sid:sid, id:0, name:""});
+            this.$set(this.people, sid, {id:0, name:""});
             // Ask identity, challenges and game(s)
             this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
             this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
@@ -295,12 +294,23 @@ export default {
           // Request for identification: reply if I'm not anonymous
           if (this.st.user.id > 0)
           {
-            this.st.conn.send(JSON.stringify(
-              // people[0] instead of st.user to avoid sending email
-              {code:"identity", user:this.people[0], target:data.from}));
+            this.st.conn.send(JSON.stringify({code:"identity",
+              user: {
+                // NOTE: decompose to avoid revealing email
+                name: this.st.user.name,
+                sid: this.st.user.sid,
+                id: this.st.user.id,
+              },
+              target:data.from}));
           }
           break;
         }
+        case "identity":
+        {
+          this.$set(this.people, data.user.sid,
+            {id: data.user.id, name: data.user.name});
+          break;
+        }
         case "askchallenge":
         {
           // Send my current live challenge (if any)
@@ -323,20 +333,13 @@ export default {
           }
           break;
         }
-        case "identity":
-        {
-          const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
-          this.people[pIdx].id = data.user.id;
-          this.people[pIdx].name = data.user.name;
-          break;
-        }
         case "challenge":
         {
           // Receive challenge from some player (+sid)
           let newChall = data.chall;
           newChall.type = this.classifyObject(data.chall);
-          const pIdx = this.people.findIndex(p => p.sid == data.from);
-          newChall.from = this.people[pIdx]; //may be anonymous
+          newChall.from =
+            Object.assign({sid:data.from}, this.people[data.from]);
           newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
           newChall.vname = this.getVname(newChall.vid);
           this.challenges.push(newChall);
@@ -377,7 +380,7 @@ export default {
         }
         case "refusechallenge":
         {
-          alert(this.getPname(data.from) + " declined your challenge");
+          alert(this.people[data.from].name + " declined your challenge");
           ArrayFun.remove(this.challenges, c => c.id == data.cid);
           break;
         }
@@ -390,7 +393,7 @@ export default {
         }
         case "connect":
         {
-          this.people.push({name:"", id:0, sid:data.from});
+          this.$set(this.people, data.from, {name:"", id:0});
           this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
           this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
           this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
@@ -398,13 +401,13 @@ export default {
         }
         case "disconnect":
         {
-          ArrayFun.remove(this.people, p => p.sid == data.from);
+          this.$delete(this.people, data.from);
           // Also remove all challenges sent by this player:
           ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
           // And all live games where he plays and no other opponent is online
           ArrayFun.remove(this.games, g =>
             g.type == "live" && (g.players.every(p => p.sid == data.from
-              || !this.people.some(pl => pl.sid == p.sid))), "all");
+              || !this.people[p.sid])), "all");
           break;
         }
       }
@@ -416,10 +419,25 @@ export default {
       this.newchallenge.to = player.name;
       doClick("modalNewgame");
     },
+    challOrWatch: function(p, e) {
+      switch (e.target.innerHTML)
+      {
+        case "Challenge":
+          this.tryChallenge(p);
+          break;
+        case "Playing":
+          // NOTE: this search for game was already done for rendering
+          this.showGame(this.games.find(
+            g => g.players.some(pl => pl.sid == p.sid)));
+          break;
+      };
+    },
     newChallenge: async function() {
       const vname = this.getVname(this.newchallenge.vid);
       const vModule = await import("@/variants/" + vname + ".js");
       window.V = vModule.VariantRules;
+      if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
+        this.newchallenge.timeControl += "+0"; //assume minutes, no increment
       const error = checkChallenge(this.newchallenge);
       if (!!error)
         return alert(error);
@@ -436,7 +454,11 @@ export default {
         // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
         chall.type = ctype;
         chall.vname = vname;
-        chall.from = this.people[0]; //avoid sending email
+        chall.from = { //decompose to avoid revealing email
+          sid: this.st.user.sid,
+          id: this.st.user.id,
+          name: this.st.user.name,
+        };
         this.challenges.push(chall);
         if (ctype == "live")
           localStorage.setItem("challenge", JSON.stringify(chall));
@@ -490,7 +512,11 @@ export default {
         }
         if (c.accepted)
         {
-          c.seat = this.people[0]; //== this.st.user, avoid revealing email
+          c.seat = { //again, avoid c.seat = st.user to not reveal email
+            sid: this.st.user.sid,
+            id: this.st.user.id,
+            name: this.st.user.name,
+          };
           this.launchGame(c);
         }
         else
@@ -535,9 +561,8 @@ export default {
       let target = c.from.sid; //may not be defined if corr + offline opp
       if (!target)
       {
-        const opponent = this.people.find(p => p.id == c.from.id);
-        if (!!opponent)
-          target = opponent.sid
+        target = Object.keys(this.people).find(sid =>
+          this.people[sid].id == c.from.id);
       }
       const tryNotifyOpponent = () => {
         if (!!target) //opponent is online
@@ -603,4 +628,8 @@ export default {
   max-width: 100%
   margin: 0;
   border: none;
+.anonymous
+  font-style: italic
+button.player-action
+  margin-left: 20px
 </style>
index 8056ba3..e1ef8fe 100644 (file)
@@ -7,7 +7,7 @@ main
         button(v-show="!gameInProgress" @click="() => startGame('auto')")
           | Sample game
         button(v-show="!gameInProgress" @click="() => startGame('versus')")
-          |  Practice!
+          | Practice
         button(v-show="gameInProgress" @click="() => stopGame()")
           | Stop game
         button(@click="gotoAnalyze") Analyze
@@ -112,6 +112,17 @@ export default {
 </script>
 
 <style lang="sass">
+//.section-content
+//  *
+//    margin-left: auto
+//    margin-right: auto
+//    max-width: 767px
+//  figure.diagram-container
+//    max-width: 1000px
+//  @media screen and (max-width: 767px)
+//    max-width: 100%
+//    padding: 0 5px
+
 .warn
   padding: 3px
   color: red
index a393072..d18a310 100644 (file)
@@ -38,6 +38,7 @@ create table Games (
   fenStart varchar, --initial state
   fen varchar, --current state
   score varchar,
+  scoreMsg varchar,
   timeControl varchar,
   created datetime, --used only for DB cleaning
   drawOffer boolean,
@@ -47,7 +48,6 @@ create table Games (
 create table Chats (
   gid integer,
   name varchar,
-  sid varchar,
   msg varchar,
   added datetime
 );
index 5b225ce..02e3194 100644 (file)
@@ -9,6 +9,7 @@ const UserModel = require("./User");
  *   fen: varchar (current position)
  *   timeControl: string
  *   score: varchar (result)
+ *   scoreMsg: varchar ("Time", "Mutual agreement"...)
  *   created: datetime
  *   drawOffer: boolean
  *
@@ -27,7 +28,6 @@ const UserModel = require("./User");
  *   gid: game id (int)
  *   msg: varchar
  *   name: varchar
- *   sid: varchar (socket ID when sending message)
  *   added: datetime
  */
 
@@ -80,8 +80,10 @@ const GameModel =
                db.serialize(function() {
       // TODO: optimize queries?
                        let query =
+        // NOTE: g.scoreMsg can be NULL
+        // (in this case score = "*" and no reason to look at it)
                                "SELECT g.id, g.vid, g.fen, g.fenStart, g.timeControl, g.score, " +
-          "v.name AS vname " +
+          "g.scoreMsg, v.name AS vname " +
                                "FROM Games g " +
         "JOIN Variants v " +
         "  ON g.vid = v.id " +
@@ -106,7 +108,7 @@ const GameModel =
                                                if (!!err3)
                                                        return cb(err3);
                              query =
-              "SELECT msg, name, sid, added " +
+              "SELECT msg, name, added " +
               "FROM Chats " +
               "WHERE gid = " + id;
                              db.all(query, (err4,chats) => {
@@ -183,12 +185,10 @@ const GameModel =
       return "Wrong FEN string";
     if (!!obj.score && !obj.score.match(/^[012?*\/-]+$/))
       return "Wrong characters in score";
+    if (!!obj.scoreMsg && !obj.scoreMsg.match(/^[a-zA-Z ]+$/))
+      return "Wrong characters in score message";
     if (!!obj.chat)
-    {
-      if (!obj.chat.sid.match(/^[a-zA-Z0-9]+$/))
-        return "Wrong user SID";
       return UserModel.checkNameEmail({name: obj.chat.name});
-    }
     return "";
   },
 
@@ -208,6 +208,8 @@ const GameModel =
         modifs += "fen = '" + obj.fen + "',";
       if (!!obj.score)
         modifs += "score = '" + obj.score + "',";
+      if (!!obj.scoreMsg)
+        modifs += "scoreMsg = '" + obj.scoreMsg + "',";
       modifs = modifs.slice(0,-1); //remove last comma
       if (modifs.length > 0)
       {
@@ -225,9 +227,8 @@ const GameModel =
       if (!!obj.chat)
       {
                          query =
-               "INSERT INTO Chats (gid, msg, name, sid, added) VALUES " +
-            "(" + id + ",?,'" + obj.chat.name + "','"
-            + obj.chat.sid + "'," + Date.now() + ")";
+               "INSERT INTO Chats (gid, msg, name, added) VALUES ("
+            + id + ",?,'" + obj.chat.name + "'," + "," + Date.now() + ")";
         db.run(query, obj.chat.msg);
       }
     });
index fae7110..b31334c 100644 (file)
@@ -162,7 +162,7 @@ module.exports = function(wss) {
           break;
         case "draw":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"draw"}));
+            {code:"draw", message:obj.message}));
           break;
       }
     });