choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
start: {}, //pixels coordinates + id of starting square (click or drag)
+ currentSquare: null,
settings: store.state.settings,
};
},
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
+ let parent = e.target.parentNode;
+ // Mark selected square
+ this.currentSquare = parent;
+ this.currentSquare.classList.add("selected");
// Next few lines to center the piece on mouse cursor
- let rect = e.target.parentNode.getBoundingClientRect();
+ let rect = parent.getBoundingClientRect();
this.start = {
x: rect.x + rect.width/2,
y: rect.y + rect.width/2,
- id: e.target.parentNode.id
+ id: parent.id
};
this.selectedPiece = e.target.cloneNode();
this.selectedPiece.style.position = "absolute";
this.selectedPiece.style.top = 0;
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
- const startSquare = getSquareFromId(e.target.parentNode.id);
+ const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
if (this.vr.canIplay(color,startSquare))
this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
// Next line add moving piece just after current image
// (required for Crazyhouse reserve)
- e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
+ parent.insertBefore(this.selectedPiece, e.target.nextSibling);
}
},
mousemove: function(e) {
// If there is an active element, move it around
if (!!this.selectedPiece)
{
+ // Mousemove => drag & drop, no need to keep initial square highlighted
+ if (!!this.currentSquare)
+ {
+ this.currentSquare.classList.remove("selected");
+ this.currentSquare = null;
+ }
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY] //desktop browser
: [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or parentElement, parentNode... if type == "img")
+ // Read drop target (or iterate parentNode if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
// A click: selectedPiece and possibleMoves are already filled
return;
}
+ // Reset initial square color (if not mousemove: smartphone)
+ if (!!this.currentSquare)
+ {
+ this.currentSquare.classList.remove("selected");
+ this.currentSquare = null;
+ }
// OK: process move attempt
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
.incheck
background-color: #cc3300 !important
+.selected
+ background-color: #f7acf7 !important
+
.light-square.lichess
background-color: #f0d9b5;
.dark-square.lichess