Fix and simplify variables update in Atomic
authorBenjamin Auder <benjamin.auder@somewhere>
Tue, 4 Dec 2018 00:02:37 +0000 (01:02 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Tue, 4 Dec 2018 00:02:37 +0000 (01:02 +0100)
public/javascripts/components/game.js
public/javascripts/variants/Atomic.js

index 6d05a2a..5c1e602 100644 (file)
@@ -755,8 +755,6 @@ Vue.component('my-game', {
                                this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
-                               console.log(this.possibleMoves);
-                               console.log(this.vr.promoted);
                                e.target.parentNode.appendChild(this.selectedPiece);
                        }
                },
index 633e70a..997a70e 100644 (file)
@@ -59,51 +59,31 @@ class AtomicRules extends ChessRules
        updateVariables(move)
        {
                super.updateVariables(move);
-
-               const c = this.getColor(move.start.x,move.start.y);
+               const color = this.getColor(move.start.x,move.start.y);
                // Next condition to avoid conflicts with harmless castle moves
-               if (c != this.getColor(move.end.x,move.end.y)
+               if (color != this.getColor(move.end.x,move.end.y)
                        && this.board[move.end.x][move.end.y] != VariantRules.EMPTY)
                {
-                       const oppCol = this.getOppCol(c);
-                       const firstRank = (c == "w" ? 7 : 0);
-                       const oppFirstRank = 7 - firstRank;
-
-                       // Did we explode our king ? (TODO: remove move earlier)
-                       if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
+                       const firstRank = {"w": 7, "b": 0};
+                       for (let c of ["w","b"])
                        {
-                               this.kingPos[c] = [-1,-1];
-                               this.castleFlags[c] = [false,false];
-                       }
-                       else
-                       {
-                               // Now check if our init rook(s) exploded
-                               if (Math.abs(move.end.x-firstRank) <= 1)
+                               // Did we explode king of color c ? (TODO: remove move earlier)
+                               if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
+                                       && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
                                {
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
-                                               this.castleFlags[c][0] = false;
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
-                                               this.castleFlags[c][1] = false;
+                                       this.kingPos[c] = [-1,-1];
+                                       this.castleFlags[c] = [false,false];
                                }
-                       }
-
-                       // Did we explode opponent king ?
-                       if (Math.abs(this.kingPos[oppCol][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
-                       {
-                               this.kingPos[oppCol] = [-1,-1];
-                               this.castleFlags[oppCol] = [false,false];
-                       }
-                       else
-                       {
-                               // Now check if opponent init rook(s) exploded
-                               if (Math.abs(move.end.x-oppFirstRank) <= 1)
+                               else
                                {
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
-                                               this.castleFlags[oppCol][0] = false;
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
-                                               this.castleFlags[oppCol][1] = false;
+                                       // Now check if init rook(s) exploded
+                                       if (Math.abs(move.end.x-firstRank[c]) <= 1)
+                                       {
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][0]) <= 1)
+                                                       this.castleFlags[c][0] = false;
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][1]) <= 1)
+                                                       this.castleFlags[c][1] = false;
+                                       }
                                }
                        }
                }