X-Git-Url: https://git.auder.net/assets/current/gitweb.js?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=d74002d6db1fef14a1be123789e1fc1a1ddae197;hb=92a523d1a74cbabcfd7d6ade45f25fa622815f0b;hp=7d20dbe0ca95a6e4fe603781929685eb26c0d37c;hpb=6fba6e0c029afc74a780ef845a02659da53c84e0;p=vchess.git
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 7d20dbe0..d74002d6 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -27,15 +27,7 @@
// ==> après, implémenter/vérifier les passages de challenges + parties en cours
// observer,
// + problèmes, habiller et publier. (+ corr...)
- // TODO: how to know who is observing ? Send message to everyone with game ID ?
- // and then just listen to (dis)connect events
- // server always send "connect on " + URL ; then add to observers if game...
-// router when access a game page tell to server I joined + game ID (no need rid)
-// and ask server for current joined (= observers)
// when send to chat (or a move), reach only this group (send gid along)
-// -> doivent être enregistrés comme observers au niveau du serveur...
- // non: poll users + events startObserving / stopObserving
- // (Ã faire au niveau du routeur ?)
-->
+
+