X-Git-Url: https://git.auder.net/assets/current/gitweb.js?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=d5849f3bfbd0a2af05378d05917b7403540468de;hb=71ef1664983cd58db3c3bbfdf6cb7c362474e9a5;hp=a47b853f439f283a1ee57e419c87afbe17eb4c0f;hpb=933fd1f90a080c1a3e477cc36adebb5e8db8a9d3;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index a47b853f..d5849f3b 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -60,6 +60,14 @@ export const ChessRules = class ChessRules { return V.ShowMoves; } + // Some variants always show the same orientation + static get CanFlip() { + return true; + } + get canFlip() { + return V.CanFlip; + } + // Turn "wb" into "B" (for FEN) static board2fen(b) { return b[0] == "w" ? b[1].toUpperCase() : b[1]; @@ -274,12 +282,13 @@ export const ChessRules = class ChessRules { pieces[c][knight2Pos] = "n"; pieces[c][rook2Pos] = "r"; } + // Add turn + flags + enpassant return ( pieces["b"].join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + pieces["w"].join("").toUpperCase() + " w 0 1111 -" - ); //add turn + flags + enpassant + ); } // "Parse" FEN: just return untransformed string data @@ -377,7 +386,6 @@ export const ChessRules = class ChessRules { setFlags(fenflags) { // white a-castle, h-castle, black a-castle, h-castle this.castleFlags = { w: [true, true], b: [true, true] }; - if (!fenflags) return; for (let i = 0; i < 4; i++) this.castleFlags[i < 2 ? "w" : "b"][i % 2] = fenflags.charAt(i) == "1"; } @@ -626,8 +634,8 @@ export const ChessRules = class ChessRules { x + shiftX == lastRank ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.PAWN]; - // One square forward if (this.board[x + shiftX][y] == V.EMPTY) { + // One square forward for (let piece of finalPieces) { moves.push( this.getBasicMove([x, y], [x + shiftX, y], { @@ -1261,7 +1269,7 @@ export const ChessRules = class ChessRules { // TODO: un-ambiguous notation (switch on piece type, check directions...) getNotation(move) { if (move.appear.length == 2 && move.appear[0].p == V.KING) - //castle + // Castle return move.end.y < move.start.y ? "0-0-0" : "0-0"; // Translate final square