<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:vname="vname" :analyze="analyze"
- :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor"
- ref="basegame" @newmove="processMove")
+ BaseGame(:vname="vname" :analyze="analyze" :vr="vr"
+ :game-info="gameInfo" ref="basegame" @newmove="processMove")
</template>
<script>
return {
st: store.state,
// variables passed to BaseGame:
- fenStart: "",
+ gameInfo: {
+ fenStart: "",
+ players: ["Myself","Computer"], //playing as white
+ mycolor: "w",
+ },
vr: null,
- players: ["Myself","Computer"], //always playing white for now
- mycolor: "w",
// Web worker to play computer moves without freezing interface:
timeStart: undefined, //time when computer starts thinking
lockCompThink: false, //to avoid some ghost moves
},
newGameFromFen: function(fen) {
this.vr = new V(fen);
- this.fenStart = fen;
- this.mycolor = (Math.random() < 0.5 ? "w" : "b");
- console.log(this.mycolor);
- this.players = ["Myself","Computer"];
- if (this.mycolor == "b")
- this.players = this.players.reverse();
+ this.gameInfo.fenStart = fen;
+ this.gameInfo.mycolor = (Math.random() < 0.5 ? "w" : "b");
+ this.gameInfo.players = ["Myself","Computer"];
+ if (this.gameInfo.mycolor == "b")
+ this.gameInfo.players = this.gameInfo.players.reverse();
this.compWorker.postMessage(["init",fen]);
- if (this.mycolor != "w" || this.mode == "auto")
+ if (this.gameInfo.mycolor != "w" || this.mode == "auto")
this.playComputerMove();
},
playComputerMove: function() {
this.compWorker.postMessage(["newmove",move]);
// subTurn condition for Marseille (and Avalanche) rules
if ((!this.vr.subTurn || this.vr.subTurn <= 1)
- && (this.mode == "auto" || this.vr.turn != this.mycolor))
+ && (this.mode == "auto" || this.vr.turn != this.gameInfo.mycolor))
{
this.playComputerMove();
}