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Fixed Crazyhouse; still have to keep track of promoted pawns
[vchess.git]
/
public
/
javascripts
/
variants
/
Magnetic.js
diff --git
a/public/javascripts/variants/Magnetic.js
b/public/javascripts/variants/Magnetic.js
index
7fecf78
..
03912e7
100644
(file)
--- a/
public/javascripts/variants/Magnetic.js
+++ b/
public/javascripts/variants/Magnetic.js
@@
-112,7
+112,8
@@
class MagneticRules extends ChessRules
// Scan move for pawn (max 1) on 8th rank
for (let i=1; i<move.appear.length; i++)
{
// Scan move for pawn (max 1) on 8th rank
for (let i=1; i<move.appear.length; i++)
{
- if (move.appear[i].p==V.PAWN && move.appear[i].x==lastRank)
+ if (move.appear[i].p==V.PAWN && move.appear[i].c==color
+ && move.appear[i].x==lastRank)
{
move.appear[i].p = V.ROOK;
moves.push(move);
{
move.appear[i].p = V.ROOK;
moves.push(move);
@@
-212,4
+213,8
@@
class MagneticRules extends ChessRules
// No valid move: our king disappeared
return this.turn == "w" ? "0-1" : "1-0";
}
// No valid move: our king disappeared
return this.turn == "w" ? "0-1" : "1-0";
}
+
+ static get THRESHOLD_MATE() {
+ return 500; //checkmates evals may be slightly below 1000
+ }
}
}