- .float70 //TODO: use mini-css predefined styles
- Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
- :user-color="game.mycolor" :orientation="orientation"
- :vname="game.vname" @play-move="play")
- .button-group
- button(@click="() => play()") Play
- button(@click="() => undo()") Undo
- button(@click="flip") Flip
- button(@click="gotoBegin") GotoBegin
- button(@click="gotoEnd") GotoEnd
- #fenDiv(v-if="showFen && !!vr")
- p {{ vr.getFen() }}
- #pgnDiv
- a#download(href="#")
- button(@click="download") {{ st.tr["Download PGN"] }}
- .float30 //TODO: should be optional (adjust widths dynamically)
- MoveList(v-if="showMoves"
- :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+ #gameContainer
+ #boardContainer
+ Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
+ :user-color="game.mycolor" :orientation="orientation"
+ :vname="game.vname" @play-move="play")
+ #turnIndicator(v-if="game.vname=='Dark' && game.mode!='analyze'")
+ | {{ turn }}
+ #controls
+ button(@click="gotoBegin") <<
+ button(@click="() => undo()") <
+ button(@click="flip") ⇅
+ button(@click="() => play()") >
+ button(@click="gotoEnd") >>
+ #pgnDiv
+ a#download(href="#")
+ button(@click="download") {{ st.tr["Download PGN"] }}
+ button(v-if="game.vname!='Dark' && game.mode!='analyze'"
+ @click="analyzePosition")
+ | {{ st.tr["Analyze"] }}
+ button(@click="showRules") {{ st.tr["Rules"] }}
+ #movesList
+ MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
+ :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
+ @goto-move="gotoMove")
+ .clearer