| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import {ArrayFun} from "/utils/array.js"; |
| 3 | |
| 4 | export class ApocalypseRules extends ChessRules { |
| 5 | |
| 6 | static get Options() { |
| 7 | return {}; |
| 8 | } |
| 9 | |
| 10 | get pawnPromotions() { |
| 11 | return ['n', 'p']; |
| 12 | } |
| 13 | |
| 14 | get size() { |
| 15 | return {x: 5, y: 5}; |
| 16 | } |
| 17 | |
| 18 | setOtherVariables(fenParsed) { |
| 19 | super.setOtherVariables(fenParsed); |
| 20 | this.whiteMove = fenParsed.whiteMove != "-" |
| 21 | ? JSON.parse(fenParsed.whiteMove) |
| 22 | : null; |
| 23 | } |
| 24 | |
| 25 | genRandInitBaseFen() { |
| 26 | return { |
| 27 | fen: "npppn/p3p/5/P3P/NPPPN w 0", |
| 28 | o: {"flags":"00"} |
| 29 | }; |
| 30 | } |
| 31 | |
| 32 | getPartFen(o) { |
| 33 | let parts = super.getPartFen(o); |
| 34 | parts["whiteMove"] = this.whiteMove || "-"; |
| 35 | return parts; |
| 36 | } |
| 37 | |
| 38 | getFlagsFen() { |
| 39 | return Object.values(this.penaltyFlags).join(""); |
| 40 | } |
| 41 | |
| 42 | setFlags(fenflags) { |
| 43 | this.penaltyFlags = ArrayFun.toObject( |
| 44 | ['w', 'b'], [0, 1].map(i => parseInt(fenflags.charAt(i), 10))); |
| 45 | } |
| 46 | |
| 47 | getWhitemoveFen() { |
| 48 | return !this.whiteMove ? "-" : JSON.stringify(this.whiteMove); |
| 49 | } |
| 50 | |
| 51 | // Allow pawns to move diagonally and capture vertically, |
| 52 | // because some of these moves might be valid a posteriori. |
| 53 | // They will be flagged as 'illegal' in a first time, however. |
| 54 | pieces(color, x, y) { |
| 55 | const pawnShift = (color == "w" ? -1 : 1); |
| 56 | return { |
| 57 | 'p': { |
| 58 | "class": "pawn", |
| 59 | moves: [ |
| 60 | { |
| 61 | steps: [[pawnShift, 0], [pawnShift, -1], [pawnShift, 1]], |
| 62 | range: 1 |
| 63 | } |
| 64 | ], |
| 65 | }, |
| 66 | 'n': super.pieces(color, x, y)['n'] |
| 67 | }; |
| 68 | } |
| 69 | |
| 70 | // Allow self-captures, because they might be valid |
| 71 | // if opponent takes on the same square (luck...) |
| 72 | canTake() { |
| 73 | return true; |
| 74 | } |
| 75 | |
| 76 | getPotentialMovesFrom([x, y]) { |
| 77 | let moves = []; |
| 78 | if (this.subTurn == 2) { |
| 79 | const start = this.moveStack[0].end; |
| 80 | if (x == start.x && y == start.y) { |
| 81 | // Move the pawn to any empty square not on last rank (== x) |
| 82 | for (let i=0; i<this.size.x; i++) { |
| 83 | if (i == x) |
| 84 | continue; |
| 85 | for (let j=0; j<this.size.y; j++) { |
| 86 | if (this.board[i][j] == "") |
| 87 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | else { |
| 93 | moves = super.getPotentialMovesFrom([x, y]) |
| 94 | // Flag a priori illegal moves |
| 95 | moves.forEach(m => { |
| 96 | if ( |
| 97 | // Self-capture test: |
| 98 | (m.vanish.length == 2 && m.vanish[1].c == m.vanish[0].c) || |
| 99 | // Pawn going diagonaly to empty square, or vertically to occupied |
| 100 | ( |
| 101 | m.vanish[0].p == 'p' && |
| 102 | ( |
| 103 | (m.end.y == m.start.y && m.vanish.length == 2) || |
| 104 | (m.end.y != m.start.y && m.vanish.length == 1) |
| 105 | ) |
| 106 | ) |
| 107 | ) { |
| 108 | m.illegal = true; |
| 109 | } |
| 110 | }); |
| 111 | } |
| 112 | return moves; |
| 113 | } |
| 114 | |
| 115 | filterValid(moves) { |
| 116 | // No checks: |
| 117 | return moves; |
| 118 | } |
| 119 | |
| 120 | |
| 121 | //TODO: from here |
| 122 | |
| 123 | // White and black (partial) moves were played: merge |
| 124 | // + animate both at the same time ! |
| 125 | resolveSynchroneMove(move) { |
| 126 | // TODO |
| 127 | } |
| 128 | |
| 129 | play(move) { |
| 130 | if (this.subTurn...) //TODO: detect (mark?) if pawn move arriving on last rank (=> subTurn++) |
| 131 | this.turn = V.GetOppCol(this.turn); |
| 132 | this.movesCount++; |
| 133 | this.postPlay(move); |
| 134 | } |
| 135 | |
| 136 | postPlay(move) { |
| 137 | if (pawn promotion into pawn) { |
| 138 | this.curMove move; //TODO: animate both move at same time + effects AFTER ! |
| 139 | this.subTurn = 2 |
| 140 | } |
| 141 | else if (this.turn == 'b') |
| 142 | // NOTE: whiteMove is used read-only, so no need to copy |
| 143 | this.whiteMove = move; |
| 144 | } |
| 145 | else { |
| 146 | // A full turn just ended: |
| 147 | const [wMove, bMove] = this.resolveSynchroneMove(move); |
| 148 | V.PlayOnBoard(this.board, smove); //----> ici : animate both ! |
| 149 | this.whiteMove = null; |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | //until here |
| 154 | |
| 155 | |
| 156 | atLeastOneLegalMove(color) { |
| 157 | for (let i=0; i<this.size.x; i++) { |
| 158 | for (let j=0; j<this.size.y; j++) { |
| 159 | if ( |
| 160 | this.board[i][j] != "" && |
| 161 | this.getColor(i, j) == color && |
| 162 | this.getPotentialMoves([i, j]).some(m => !m.illegal) |
| 163 | ) { |
| 164 | return true; |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | return false; |
| 169 | } |
| 170 | |
| 171 | getCurrentScore() { |
| 172 | if (this.turn == 'b') { |
| 173 | // Turn (white + black) not over yet. |
| 174 | // Could be stalemate if black cannot move (legally): |
| 175 | if (!this.atLeastOneLegalMove('b')) |
| 176 | return "1/2"; |
| 177 | return "*"; |
| 178 | } |
| 179 | // Count footmen: if a side has none, it loses |
| 180 | let fmCount = { 'w': 0, 'b': 0 }; |
| 181 | for (let i=0; i<5; i++) { |
| 182 | for (let j=0; j<5; j++) { |
| 183 | if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.PAWN) |
| 184 | fmCount[this.getColor(i, j)]++; |
| 185 | } |
| 186 | } |
| 187 | if (Object.values(fmCount).some(v => v == 0)) { |
| 188 | if (fmCount['w'] == 0 && fmCount['b'] == 0) |
| 189 | // Everyone died |
| 190 | return "1/2"; |
| 191 | if (fmCount['w'] == 0) return "0-1"; |
| 192 | return "1-0"; //fmCount['b'] == 0 |
| 193 | } |
| 194 | // Check penaltyFlags: if a side has 2 or more, it loses |
| 195 | if (Object.values(this.penaltyFlags).every(v => v == 2)) return "1/2"; |
| 196 | if (this.penaltyFlags['w'] == 2) return "0-1"; |
| 197 | if (this.penaltyFlags['b'] == 2) return "1-0"; |
| 198 | if (!this.atLeastOneLegalMove('w') || !this.atLeastOneLegalMove('b')) |
| 199 | // Stalemate (should be very rare) |
| 200 | return "1/2"; |
| 201 | return "*"; |
| 202 | } |
| 203 | |
| 204 | }; |